My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Skeleton Bandit
Giant Snowball
Bats Minions Lumberjack
Zap
Bats Minions Bandit
Barbarian Barrel
Wizard Giant Skeleton Bandit Lumberjack
The Log
Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Mini P.E.K.K.A Wizard Giant Skeleton Bandit Lumberjack
Fireball
Minions Wizard Bandit Lumberjack
Poison
Bats Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Bandit Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Bandit Mini P.E.K.K.A Poison Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Bandit Mini P.E.K.K.A

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Minions Mini P.E.K.K.A Bandit Lumberjack
Minions
Bats Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack
Mini P.E.K.K.A
Bats Minions Wizard Giant Skeleton Lumberjack
Wizard
Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack
Poison
Giant Skeleton
Giant Skeleton
Bats Minions Mini P.E.K.K.A Wizard Poison Bandit Lumberjack
Bandit
Bats Minions Wizard Giant Skeleton Lumberjack
Lumberjack
Bats Minions Mini P.E.K.K.A Wizard Giant Skeleton Bandit

Defense Synergies 0 14

Bats
Minions Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack
Minions
Bats Giant Skeleton Bandit Lumberjack
Mini P.E.K.K.A
Bats Wizard
Wizard
Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack
Poison
Giant Skeleton
Bats Minions Wizard Lumberjack
Bandit
Bats Minions Wizard Lumberjack
Lumberjack
Bats Minions Wizard Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Lumberjack Bats Minions Bandit
Mini P.E.K.K.A Lumberjack Bats Minions Giant Skeleton Bandit
Mini P.E.K.K.A Lumberjack Bats Minions Bandit
Mini P.E.K.K.A Poison Giant Skeleton Lumberjack
Bats Minions Bandit Lumberjack
Bats Minions Wizard Poison
Poison Giant Skeleton Bandit
Mini P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A Giant Skeleton Bandit Lumberjack
Bats Minions Poison Wizard Giant Skeleton Bandit Lumberjack
Minions Bats Wizard Poison
Mini P.E.K.K.A Lumberjack Bats Minions Wizard Giant Skeleton Bandit
Wizard Bats Minions Mini P.E.K.K.A Poison Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Wizard Bats Minions Mini P.E.K.K.A Poison Lumberjack
Bats Minions Wizard Bandit Lumberjack
Wizard Poison Bats Minions Giant Skeleton Bandit Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Bats Minions Mini P.E.K.K.A Poison Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Giant Skeleton Bandit
Poison Bandit Mini P.E.K.K.A Wizard Lumberjack
Giant Skeleton Bandit Lumberjack Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Lumberjack Bats Bandit
Giant Skeleton Mini P.E.K.K.A Bandit Lumberjack
Wizard Poison Bats Minions
Mini P.E.K.K.A Bats Minions Giant Skeleton Bandit Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Bats Minions Mini P.E.K.K.A Poison Bandit
Bats Minions Mini P.E.K.K.A Giant Skeleton Lumberjack
Poison Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Wizard Bandit Lumberjack
Wizard
Bats Minions Mini P.E.K.K.A Poison Giant Skeleton Lumberjack
Bats Minions Poison Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Bandit
Poison Bandit
Poison Giant Skeleton Bandit
Poison Giant Skeleton
Wizard Poison
Wizard Poison Bats Minions
Wizard Poison
Poison Wizard
Poison Wizard Bandit
Bats Minions Mini P.E.K.K.A Poison Lumberjack
Poison Wizard Bandit
Poison Wizard
Poison Bandit
Minions Poison Bandit
Poison
Wizard Poison Bandit
Wizard Poison Bandit
Poison
Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison Bandit
Wizard Poison
Minions Poison Giant Skeleton
Wizard Poison
Poison
Poison Wizard
Poison Wizard Bandit
Wizard Poison Bandit
Poison Bandit
Poison Bats Wizard
Bats Minions Wizard Poison
Mini P.E.K.K.A
Poison Wizard Bandit
Poison
Giant Skeleton
Wizard Poison
Bats Minions Bandit
Poison Wizard
Poison Mini P.E.K.K.A Wizard Lumberjack
Wizard Poison
Poison Giant Skeleton
Bats Minions Poison Giant Skeleton
Bats Poison
Poison Giant Skeleton Bandit

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