My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Dark Prince Bandit
Giant Snowball
Minions Wall Breakers
Zap
Minions Wall Breakers Dark Prince Bandit
Barbarian Barrel
Valkyrie Wall Breakers Dark Prince Bandit Electro Wizard
The Log
Mini P.E.K.K.A Wall Breakers Dark Prince Bandit
Earthquake
Arrows
Minions Wall Breakers
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Wall Breakers Dark Prince Bandit Electro Wizard
Fireball
Minions Wall Breakers Bandit Electro Wizard
Poison
Minions Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince Bandit Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Bandit Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Minions Bandit Mini P.E.K.K.A

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mini P.E.K.K.A Valkyrie Wall Breakers Dark Prince Bandit
Mini P.E.K.K.A
Minions Valkyrie Dark Prince Electro Wizard Mega Knight
Valkyrie
Minions Mini P.E.K.K.A Wall Breakers Dark Prince Bandit Electro Wizard
Wall Breakers
Minions Valkyrie Electro Wizard Mega Knight
Dark Prince
Minions Mini P.E.K.K.A Valkyrie Bandit Electro Wizard
Bandit
Minions Valkyrie Dark Prince Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Wall Breakers Dark Prince Bandit Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Wall Breakers Bandit Electro Wizard

Defense Synergies 2 12

Minions
Valkyrie Dark Prince Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Valkyrie
Valkyrie
Minions Mini P.E.K.K.A Bandit Electro Wizard
Wall Breakers
Dark Prince
Minions Bandit Electro Wizard
Bandit
Minions Valkyrie Dark Prince Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Dark Prince Bandit Mega Knight
Mega Knight
Minions Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Dark Prince Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Minions Valkyrie Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Dark Prince Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Minions Valkyrie Dark Prince Bandit Electro Wizard Mega Knight
Minions Electro Wizard
Valkyrie Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Valkyrie Dark Prince Bandit Electro Wizard Mega Knight
Minions Valkyrie Electro Wizard Dark Prince Bandit Mega Knight
Minions Electro Wizard
Mini P.E.K.K.A Mega Knight Minions Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Mega Knight Minions Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Knight Minions Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Mega Knight Minions Valkyrie Dark Prince Bandit Electro Wizard
Valkyrie Minions Dark Prince Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Dark Prince Mega Knight Minions Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Valkyrie Mega Knight
Bandit Mega Knight Minions Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Bandit Mega Knight
Minions Electro Wizard
Mini P.E.K.K.A Dark Prince Minions Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Dark Prince
Electro Wizard Mega Knight Minions Mini P.E.K.K.A Valkyrie Dark Prince Bandit
Mega Knight Minions Mini P.E.K.K.A Valkyrie Dark Prince
Mega Knight Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight Valkyrie Bandit
Valkyrie Mega Knight
Electro Wizard Minions Mini P.E.K.K.A Valkyrie Dark Prince
Minions Valkyrie Mega Knight Mini P.E.K.K.A Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit Electro Wizard
Bandit
Valkyrie Dark Prince
Valkyrie Dark Prince Mega Knight
Minions
Bandit
Minions Mini P.E.K.K.A Electro Wizard
Valkyrie Dark Prince Bandit Electro Wizard
Bandit
Minions Bandit
Bandit
Bandit Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard Mega Knight
Valkyrie Mega Knight
Minions Mega Knight
Valkyrie Dark Prince Mega Knight
Bandit Electro Wizard
Bandit Mega Knight
Bandit
Electro Wizard
Electro Wizard Minions
Mini P.E.K.K.A
Bandit Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Minions Dark Prince Bandit
Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard Mega Knight
Dark Prince Mega Knight
Minions Electro Wizard
Electro Wizard
Dark Prince Bandit Electro Wizard Mega Knight

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