My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Clone Balloon
Giant Snowball
Minions Skeleton Army Clone Balloon
Zap
Minions Firecracker Skeleton Army Clone Balloon
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Skeleton Army Clone
The Log
Firecracker Skeleton Army Clone
Earthquake
Firecracker Skeleton Army Clone
Arrows
Minions Firecracker Skeleton Army Clone
Royal Delivery
Knight Minions Firecracker Valkyrie Wizard Skeleton Army Clone Balloon
Fireball
Minions Firecracker Wizard Skeleton Army Clone Balloon
Poison
Minions Firecracker Wizard Skeleton Army Clone Balloon
Lightning
Knight Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Skeleton Army Clone Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Firecracker Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Balloon Wizard
Minions
Knight Firecracker Valkyrie Clone Balloon
Firecracker
Knight Minions Valkyrie Balloon
Valkyrie
Balloon Minions Firecracker Wizard
Wizard
Knight Valkyrie Balloon
Skeleton Army
Clone
Clone
Skeleton Army Balloon Minions
Balloon
Knight Valkyrie Clone Minions Firecracker Wizard

Defense Synergies 4 6

Knight
Minions Firecracker Wizard Skeleton Army
Minions
Knight Valkyrie Firecracker
Firecracker
Knight Valkyrie Minions Skeleton Army
Valkyrie
Minions Firecracker Wizard
Wizard
Knight Valkyrie Skeleton Army
Skeleton Army
Knight Firecracker Wizard
Clone
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Valkyrie Wizard
Skeleton Army Knight Minions Firecracker Valkyrie
Skeleton Army Knight Minions Valkyrie
Skeleton Army Knight Minions Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Minions Firecracker Valkyrie
Minions Firecracker Wizard
Valkyrie
Minions Skeleton Army
Knight Skeleton Army Firecracker Valkyrie
Minions Valkyrie Skeleton Army Knight Firecracker Wizard
Minions Firecracker Wizard
Skeleton Army Knight Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minions Firecracker
Skeleton Army Knight
Skeleton Army
Wizard Knight Minions Firecracker Valkyrie Skeleton Army
Knight Minions Firecracker Valkyrie Wizard Skeleton Army
Valkyrie Wizard Knight Minions Firecracker
Valkyrie Wizard Skeleton Army Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army
Knight Firecracker Valkyrie Wizard
Skeleton Army Knight Minions Valkyrie
Valkyrie Skeleton Army Knight
Knight Valkyrie Skeleton Army
Firecracker Wizard Minions
Skeleton Army Knight Minions Valkyrie
Knight Valkyrie Skeleton Army
Knight Minions Firecracker Valkyrie Skeleton Army
Skeleton Army
Knight Minions Valkyrie
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Knight Minions Firecracker Valkyrie
Minions Valkyrie Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Minions
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Minions
Firecracker Knight Valkyrie Wizard
Firecracker Wizard
Knight Firecracker
Minions Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Minions
Firecracker Wizard
Firecracker Valkyrie Wizard
Minions
Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Minions Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Minions Skeleton Army
Firecracker Wizard
Knight Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Minions Firecracker
Firecracker
Firecracker

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