My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Skeleton Army Miner Ram Rider
Giant Snowball
Minions Minion Horde Skeleton Army Miner Ram Rider
Zap
Minions Minion Horde Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Minion Horde Wizard Skeleton Army Miner Ram Rider
Fireball
Minions Minion Horde Wizard Skeleton Army Ram Rider
Poison
Minions Minion Horde Wizard Skeleton Army
Lightning
Wizard Ram Rider
Rocket
Minion Horde Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Tornado Miner Poison Minion Horde Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Army Tornado Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Ram Rider
Minion Horde
Miner
Wizard
Tornado Miner Ram Rider
Skeleton Army
Tornado
Wizard Poison Ram Rider
Poison
Miner Tornado Ram Rider
Miner
Minions Minion Horde Poison Wizard
Ram Rider
Minions Wizard Tornado Poison

Defense Synergies 1 5

Minions
Ram Rider
Minion Horde
Tornado
Wizard
Tornado Skeleton Army
Skeleton Army
Wizard
Tornado
Wizard Minion Horde Poison Ram Rider
Poison
Tornado
Miner
Ram Rider
Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Wizard Ram Rider
Minion Horde Skeleton Army Minions Ram Rider
Minion Horde Skeleton Army Tornado Ram Rider Minions
Minion Horde Skeleton Army Minions Ram Rider
Skeleton Army Tornado Poison
Skeleton Army Tornado Minions
Minions Minion Horde Tornado Ram Rider Wizard Poison
Poison Ram Rider
Minion Horde Minions Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Miner
Minions Minion Horde Skeleton Army Poison Wizard Tornado Ram Rider
Minions Minion Horde Wizard Tornado Poison Ram Rider
Minion Horde Skeleton Army Minions Wizard Ram Rider
Wizard Skeleton Army Minions Minion Horde Tornado Poison
Skeleton Army Minion Horde Ram Rider
Minion Horde Skeleton Army Tornado Ram Rider
Minion Horde Wizard Minions Skeleton Army Tornado Poison
Minions Minion Horde Wizard Skeleton Army Tornado Ram Rider
Wizard Tornado Poison Minions Ram Rider
Tornado Ram Rider
Wizard Skeleton Army Minions Minion Horde Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Wizard Miner
Skeleton Army Minions Minion Horde Ram Rider
Skeleton Army Minion Horde Tornado Ram Rider
Minion Horde Skeleton Army Ram Rider
Wizard Poison Minions Minion Horde Tornado Ram Rider
Skeleton Army Minions Minion Horde Ram Rider
Minion Horde Skeleton Army
Minion Horde Minions Skeleton Army Tornado Poison
Minion Horde Skeleton Army
Minions Minion Horde
Skeleton Army Tornado Poison
Skeleton Army Minion Horde Wizard Ram Rider
Wizard Minion Horde Skeleton Army
Skeleton Army Minions Minion Horde Tornado Poison
Minions Poison Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison Tornado Miner Ram Rider
Minion Horde Poison Miner
Poison
Wizard Poison Minion Horde
Wizard Poison Minions Minion Horde Tornado Ram Rider
Minion Horde Wizard Tornado Poison
Poison Wizard Tornado Ram Rider
Poison Miner Wizard Tornado Ram Rider
Minions Minion Horde Tornado Poison
Poison Miner Minion Horde Wizard Tornado Ram Rider
Poison Wizard Tornado
Poison Miner
Minions Minion Horde Poison
Poison
Minion Horde Wizard Poison
Minion Horde Wizard Poison
Tornado Poison
Minions Minion Horde
Wizard Poison
Wizard Tornado Poison Miner
Minions Minion Horde Poison
Wizard Tornado Poison
Tornado
Minion Horde Poison
Tornado Poison Wizard
Minion Horde
Poison Miner Wizard Tornado Ram Rider
Wizard Tornado Poison Miner Ram Rider
Poison Miner Tornado
Poison Minion Horde Wizard Tornado
Minions Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Wizard Miner
Minion Horde Poison
Minion Horde
Wizard Poison
Minion Horde Minions Skeleton Army
Poison Wizard Tornado Ram Rider
Poison Miner Minion Horde Wizard
Wizard Poison
Tornado Poison
Minion Horde
Minions Minion Horde Tornado Poison
Tornado Poison
Poison Tornado Miner

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