My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Valkyrie Hog Rider Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Minions Hog Rider Wizard Electro Wizard Lumberjack
Poison
Minions Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Valkyrie Hog Rider Poison Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Valkyrie Hog Rider Poison

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie P.E.K.K.A Lumberjack
Valkyrie
Hog Rider Lumberjack Minions Wizard P.E.K.K.A Electro Wizard
Hog Rider
Minions Valkyrie Wizard Poison Electro Wizard Lumberjack
Wizard
Valkyrie Hog Rider P.E.K.K.A Lumberjack
Poison
P.E.K.K.A Hog Rider
P.E.K.K.A
Poison Electro Wizard Minions Valkyrie Wizard Lumberjack
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Minions Hog Rider Wizard P.E.K.K.A Electro Wizard

Defense Synergies 1 13

Minions
Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Valkyrie
Minions Wizard P.E.K.K.A Electro Wizard Lumberjack
Hog Rider
Wizard
Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Poison
Electro Wizard
P.E.K.K.A
Minions Valkyrie Wizard Electro Wizard
Electro Wizard
Minions Valkyrie Wizard Poison P.E.K.K.A Lumberjack
Lumberjack
Minions Valkyrie Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Electro Wizard
P.E.K.K.A Lumberjack Minions Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Minions Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Minions Valkyrie Electro Wizard
Valkyrie Poison P.E.K.K.A Lumberjack
Minions Valkyrie Electro Wizard Lumberjack
Minions Electro Wizard Wizard Poison
Valkyrie Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Lumberjack
Valkyrie Electro Wizard Lumberjack
Minions Valkyrie Poison Electro Wizard Wizard Lumberjack
Minions Wizard Poison Electro Wizard
P.E.K.K.A Lumberjack Minions Valkyrie Wizard Electro Wizard
Valkyrie Wizard Minions Poison P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Minions Valkyrie Poison P.E.K.K.A Electro Wizard Lumberjack
Minions Valkyrie Wizard Electro Wizard Lumberjack
Valkyrie Wizard Poison Minions Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Wizard Minions Poison P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack P.E.K.K.A Electro Wizard
Poison Electro Wizard Valkyrie Wizard Lumberjack
P.E.K.K.A Lumberjack Minions Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Valkyrie Lumberjack
Wizard Poison Minions Electro Wizard
P.E.K.K.A Minions Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Electro Wizard Minions Valkyrie Poison
P.E.K.K.A
P.E.K.K.A Minions Valkyrie Lumberjack
P.E.K.K.A Valkyrie Poison Electro Wizard
P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard Valkyrie
Electro Wizard Minions Valkyrie Poison P.E.K.K.A Lumberjack
Minions Valkyrie Poison Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Electro Wizard
Poison
Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison Minions
Wizard Poison
Poison Wizard
Poison Wizard
Minions Poison Electro Wizard Lumberjack
Poison Valkyrie Wizard Electro Wizard
Poison Wizard
Poison
Minions Poison
Poison
Wizard Poison
Wizard Poison
Poison
Minions
Wizard Poison Electro Wizard
Valkyrie Wizard Poison
Minions Poison
Wizard Poison
Poison
Poison Valkyrie Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
Poison Wizard Electro Wizard
Electro Wizard Minions Wizard Poison
Poison Wizard
Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Electro Wizard Minions
Poison Wizard Electro Wizard
Poison Valkyrie Wizard Electro Wizard Lumberjack
Wizard Poison
Poison
P.E.K.K.A
Minions Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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