My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Wall Breakers Dark Prince
Giant Snowball
Minions Goblin Gang Wall Breakers Witch
Zap
Minions Goblin Gang Wall Breakers Dark Prince Witch
Barbarian Barrel
Goblin Gang Wall Breakers Dark Prince Witch Executioner
The Log
Goblin Gang Mini P.E.K.K.A Wall Breakers Dark Prince Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Wall Breakers Witch
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wall Breakers Dark Prince Witch Executioner
Fireball
Minions Goblin Gang Wall Breakers Witch Executioner
Poison
Minions Goblin Gang Witch Executioner
Lightning
Mini P.E.K.K.A Dark Prince Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Minions Goblin Gang Mini P.E.K.K.A Dark Prince Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Minions Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Wall Breakers Dark Prince
Goblin Gang
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Minions Goblin Gang Rage Dark Prince
Wall Breakers
Minions
Rage
Minions Witch Mini P.E.K.K.A Dark Prince
Dark Prince
Minions Goblin Gang Mini P.E.K.K.A Rage Witch Executioner
Witch
Rage Dark Prince
Executioner
Dark Prince

Defense Synergies 0 7

Minions
Dark Prince
Goblin Gang
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Goblin Gang Witch Executioner
Wall Breakers
Rage
Dark Prince
Minions Goblin Gang Witch Executioner
Witch
Mini P.E.K.K.A Dark Prince
Executioner
Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner
Mini P.E.K.K.A Minions Goblin Gang Dark Prince Witch Executioner
Goblin Gang Mini P.E.K.K.A Witch Minions Dark Prince Executioner
Mini P.E.K.K.A Witch Minions Goblin Gang Dark Prince
Mini P.E.K.K.A Dark Prince
Goblin Gang Minions Dark Prince Executioner
Minions Goblin Gang Witch Executioner
Mini P.E.K.K.A Witch Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Dark Prince
Minions Goblin Gang Witch Executioner Dark Prince
Minions Executioner Goblin Gang Witch
Mini P.E.K.K.A Minions Goblin Gang Dark Prince Witch
Executioner Minions Goblin Gang Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Mini P.E.K.K.A Dark Prince Witch Executioner
Minions Goblin Gang Dark Prince Witch Executioner
Witch Executioner Minions Dark Prince
Mini P.E.K.K.A
Goblin Gang Dark Prince Minions Mini P.E.K.K.A Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Dark Prince Witch
Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Minions Mini P.E.K.K.A Dark Prince Witch
Goblin Gang Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince Witch Executioner
Executioner Minions Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Dark Prince Minions Witch
Mini P.E.K.K.A Dark Prince
Minions Mini P.E.K.K.A Dark Prince Witch
Witch Goblin Gang
Minions Mini P.E.K.K.A Dark Prince Witch
Dark Prince
Mini P.E.K.K.A Dark Prince Goblin Gang Witch Executioner
Witch Executioner
Goblin Gang Witch Minions Mini P.E.K.K.A Dark Prince Executioner
Minions Executioner Mini P.E.K.K.A Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Dark Prince
Executioner Dark Prince
Executioner Minions Witch
Witch Executioner
Executioner
Minions Goblin Gang Mini P.E.K.K.A
Dark Prince
Executioner
Executioner
Minions
Witch Executioner
Executioner
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Executioner
Witch
Minions
Dark Prince Witch Executioner
Witch
Witch Executioner
Witch
Witch Executioner
Minions Witch
Mini P.E.K.K.A
Minions Goblin Gang Dark Prince Witch
Witch Executioner
Goblin Gang Mini P.E.K.K.A Dark Prince Executioner
Executioner
Dark Prince Executioner
Minions Goblin Gang Witch
Witch Executioner
Dark Prince Witch Executioner

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