My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Giant Skeleton Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Giant Skeleton Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Giant Skeleton Ram Rider
Giant Snowball
Minions Goblin Gang Battle Ram Princess Ram Rider
Zap
Minions Goblin Gang Battle Ram Princess Ram Rider
Barbarian Barrel
Goblin Gang Battle Ram Wizard Giant Skeleton Princess
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Giant Skeleton Princess Ram Rider
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Princess
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Battle Ram Wizard Giant Skeleton Princess Ram Rider
Fireball
Minions Goblin Gang Battle Ram Wizard Princess Ram Rider
Poison
Minions Goblin Gang Wizard Princess
Lightning
Mini P.E.K.K.A Battle Ram Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Princess Mini P.E.K.K.A Battle Ram Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Princess Mini P.E.K.K.A

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Battle Ram Giant Skeleton Ram Rider
Goblin Gang
Mini P.E.K.K.A Battle Ram Giant Skeleton Princess
Mini P.E.K.K.A
Minions Goblin Gang Wizard Giant Skeleton Princess Ram Rider
Battle Ram
Minions Goblin Gang Princess
Wizard
Mini P.E.K.K.A Giant Skeleton Ram Rider
Giant Skeleton
Minions Goblin Gang Mini P.E.K.K.A Wizard Princess
Princess
Goblin Gang Mini P.E.K.K.A Battle Ram Giant Skeleton
Ram Rider
Minions Mini P.E.K.K.A Wizard

Defense Synergies 0 10

Minions
Giant Skeleton Ram Rider
Goblin Gang
Mini P.E.K.K.A Giant Skeleton Princess
Mini P.E.K.K.A
Goblin Gang Wizard Princess Ram Rider
Battle Ram
Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Minions Goblin Gang Wizard Princess
Princess
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Ram Rider
Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Ram Rider
Mini P.E.K.K.A Minions Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider Minions Giant Skeleton
Mini P.E.K.K.A Minions Goblin Gang Ram Rider
Mini P.E.K.K.A Giant Skeleton Princess
Goblin Gang Minions
Minions Ram Rider Goblin Gang Wizard Princess
Giant Skeleton Ram Rider
Mini P.E.K.K.A Minions Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Minions Goblin Gang Wizard Giant Skeleton Princess Ram Rider
Minions Goblin Gang Wizard Princess Ram Rider
Mini P.E.K.K.A Minions Goblin Gang Wizard Giant Skeleton Ram Rider
Wizard Minions Goblin Gang Mini P.E.K.K.A Princess
Mini P.E.K.K.A Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider
Wizard Minions Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Wizard Ram Rider
Wizard Minions Giant Skeleton Princess Ram Rider
Mini P.E.K.K.A Ram Rider
Goblin Gang Wizard Minions Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Giant Skeleton
Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Giant Skeleton Minions Mini P.E.K.K.A Ram Rider
Goblin Gang Mini P.E.K.K.A Giant Skeleton Ram Rider
Giant Skeleton Goblin Gang Mini P.E.K.K.A Ram Rider
Wizard Minions Goblin Gang Princess Ram Rider
Goblin Gang Mini P.E.K.K.A Minions Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Minions Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Wizard Ram Rider
Wizard Princess
Goblin Gang Minions Mini P.E.K.K.A Giant Skeleton
Minions Mini P.E.K.K.A Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Princess Ram Rider
Giant Skeleton
Giant Skeleton
Wizard
Wizard Minions Princess Ram Rider
Wizard Princess
Wizard Princess Ram Rider
Wizard Ram Rider
Minions Goblin Gang Mini P.E.K.K.A
Wizard Princess Ram Rider
Wizard Princess
Princess
Minions Princess
Princess
Wizard Princess
Wizard Princess
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Princess
Wizard Princess
Minions Giant Skeleton
Wizard Princess
Wizard Princess
Wizard Princess Ram Rider
Wizard Princess Ram Rider
Wizard Princess
Minions Wizard
Mini P.E.K.K.A
Wizard
Princess
Giant Skeleton
Wizard Princess
Minions Goblin Gang Princess
Wizard Princess Ram Rider
Goblin Gang Mini P.E.K.K.A Wizard Princess
Wizard Princess
Giant Skeleton
Minions Goblin Gang Giant Skeleton Princess
Princess
Giant Skeleton Princess

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