My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Witch Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Elixir Golem Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Recruits Elixir Golem Skeleton King
Giant Snowball
Minions Goblin Gang Royal Recruits Witch Princess Skeleton King
Zap
Minions Goblin Gang Firecracker Witch Princess Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Elixir Golem Witch Princess Skeleton King
The Log
Goblin Gang Firecracker Royal Recruits Elixir Golem Witch Princess Skeleton King
Earthquake
Goblin Gang Firecracker Elixir Golem Witch Skeleton King
Arrows
Minions Goblin Gang Firecracker Royal Recruits Witch Princess Skeleton King
Royal Delivery
Minions Goblin Gang Firecracker Royal Recruits Elixir Golem Witch Princess Skeleton King
Fireball
Minions Goblin Gang Firecracker Elixir Golem Witch Princess Skeleton King
Poison
Minions Goblin Gang Firecracker Royal Recruits Elixir Golem Witch Princess Skeleton King
Lightning
Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Firecracker Elixir Golem Princess Skeleton King Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Firecracker Elixir Golem

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Royal Recruits Elixir Golem Skeleton King
Goblin Gang
Firecracker Royal Recruits Elixir Golem Princess Skeleton King
Firecracker
Elixir Golem Minions Goblin Gang Royal Recruits Princess
Royal Recruits
Minions Goblin Gang Firecracker Princess
Elixir Golem
Firecracker Minions Goblin Gang Witch
Witch
Elixir Golem Skeleton King
Princess
Goblin Gang Firecracker Royal Recruits
Skeleton King
Minions Goblin Gang Witch

Defense Synergies 0 9

Minions
Firecracker Royal Recruits
Goblin Gang
Firecracker Royal Recruits Princess
Firecracker
Minions Goblin Gang Royal Recruits Princess
Royal Recruits
Minions Goblin Gang Firecracker Princess
Elixir Golem
Witch
Princess
Goblin Gang Firecracker Royal Recruits Skeleton King
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Royal Recruits
Minions Goblin Gang Firecracker Royal Recruits Witch
Goblin Gang Witch Minions Royal Recruits
Royal Recruits Witch Minions Goblin Gang Firecracker Skeleton King
Firecracker Royal Recruits Princess
Goblin Gang Minions Firecracker
Minions Goblin Gang Firecracker Witch Princess
Royal Recruits
Witch Minions Goblin Gang Royal Recruits Princess Skeleton King
Goblin Gang Firecracker Royal Recruits
Minions Goblin Gang Witch Firecracker Royal Recruits Princess Skeleton King
Minions Goblin Gang Firecracker Witch Princess
Royal Recruits Minions Goblin Gang Witch
Minions Goblin Gang Firecracker Royal Recruits Witch Princess Skeleton King
Royal Recruits Goblin Gang Skeleton King
Goblin Gang Royal Recruits
Minions Goblin Gang Firecracker Royal Recruits Witch
Minions Goblin Gang Firecracker Royal Recruits Witch
Witch Minions Firecracker Royal Recruits Princess
Royal Recruits
Goblin Gang Royal Recruits Minions Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Witch
Goblin Gang Firecracker
Goblin Gang Royal Recruits Minions Witch
Goblin Gang Royal Recruits
Royal Recruits Goblin Gang Witch
Firecracker Minions Goblin Gang Witch Princess
Goblin Gang Royal Recruits Minions Witch
Royal Recruits
Royal Recruits Minions Firecracker Witch
Royal Recruits Witch Goblin Gang
Minions Royal Recruits Witch
Royal Recruits
Royal Recruits Goblin Gang Witch Skeleton King
Royal Recruits Firecracker Witch Princess
Goblin Gang Royal Recruits Witch Minions Firecracker Skeleton King
Minions Firecracker Royal Recruits Witch Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Royal Recruits
Firecracker Princess
Firecracker Royal Recruits
Firecracker
Firecracker Minions Witch Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker
Minions Goblin Gang
Firecracker Royal Recruits Princess
Firecracker Princess
Firecracker Princess
Minions Firecracker Princess
Princess Firecracker
Firecracker Witch Princess
Firecracker Royal Recruits Princess
Minions
Firecracker Princess
Firecracker Witch Princess
Minions
Princess
Royal Recruits
Firecracker Witch Princess
Witch
Firecracker Witch Princess
Witch Princess
Firecracker
Firecracker Witch Princess
Minions Firecracker Witch
Firecracker Princess
Firecracker Princess
Minions Goblin Gang Royal Recruits Witch Princess
Firecracker Witch Princess
Goblin Gang Firecracker Princess
Firecracker Princess Skeleton King
Firecracker Royal Recruits
Minions Goblin Gang Firecracker Royal Recruits Witch Princess Skeleton King
Firecracker Witch Princess
Firecracker Royal Recruits Witch Princess

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