My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Giant Baby Dragon Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Baby Dragon Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Bandit
Giant Snowball
Minions Mega Minion Baby Dragon
Zap
Minions Bandit
Barbarian Barrel
Royal Ghost Bandit
The Log
Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion Baby Dragon Royal Ghost Bandit
Fireball
Minions Mega Minion Baby Dragon Bandit
Poison
Minions Mega Minion
Lightning
Ice Golem Mega Minion Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Mega Minion Royal Ghost Bandit Fireball Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Mega Minion Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Ice Golem Baby Dragon Bandit
Ice Golem
Mega Minion Minions Baby Dragon
Mega Minion
Ice Golem Giant Fireball Baby Dragon
Fireball
Mega Minion Giant Baby Dragon
Giant
Minions Mega Minion Fireball Baby Dragon Royal Ghost Bandit
Baby Dragon
Minions Ice Golem Mega Minion Fireball Giant Bandit
Royal Ghost
Giant Bandit
Bandit
Minions Giant Baby Dragon Royal Ghost

Defense Synergies 2 10

Minions
Ice Golem Baby Dragon Bandit
Ice Golem
Minions Mega Minion Fireball Baby Dragon Royal Ghost Bandit
Mega Minion
Ice Golem Baby Dragon Bandit
Fireball
Ice Golem Bandit
Giant
Baby Dragon
Minions Ice Golem Mega Minion Bandit
Royal Ghost
Ice Golem
Bandit
Minions Ice Golem Mega Minion Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Mega Minion Fireball Baby Dragon
Minions Mega Minion Bandit
Minions Mega Minion Bandit
Minions Mega Minion Bandit
Fireball
Fireball Minions Mega Minion Baby Dragon Royal Ghost Bandit
Minions Mega Minion Fireball Baby Dragon
Ice Golem Fireball Baby Dragon Bandit
Minions
Ice Golem Royal Ghost Bandit
Minions Ice Golem Mega Minion Fireball Baby Dragon Royal Ghost Bandit
Minions Mega Minion Fireball Baby Dragon
Minions Fireball Bandit
Fireball Minions Mega Minion Baby Dragon Royal Ghost
Bandit
Fireball Bandit
Minions Fireball
Fireball Minions Mega Minion Baby Dragon Royal Ghost Bandit
Baby Dragon Minions Ice Golem Mega Minion Fireball Royal Ghost Bandit
Royal Ghost Minions Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Royal Ghost Bandit
Fireball Bandit Ice Golem Mega Minion Baby Dragon Royal Ghost
Bandit Minions Ice Golem
Ice Golem Fireball Bandit
Bandit
Fireball Minions Ice Golem Baby Dragon
Minions Ice Golem Mega Minion Fireball Bandit
Minions Ice Golem Mega Minion Fireball Baby Dragon Bandit
Mega Minion
Minions Mega Minion
Fireball
Ice Golem Fireball Bandit
Fireball Baby Dragon
Minions Ice Golem Mega Minion Fireball Baby Dragon
Minions Ice Golem Mega Minion Fireball Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Baby Dragon Royal Ghost Bandit
Fireball Baby Dragon Royal Ghost Bandit
Fireball Baby Dragon Bandit
Ice Golem Fireball
Fireball Baby Dragon
Fireball Minions Ice Golem Mega Minion Baby Dragon
Baby Dragon
Fireball Ice Golem Baby Dragon
Fireball Bandit
Minions Fireball
Fireball Bandit
Fireball Baby Dragon
Ice Golem Fireball Baby Dragon Bandit
Minions Fireball Baby Dragon Bandit
Ice Golem Fireball Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Minions
Mega Minion Fireball Baby Dragon Bandit
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Ice Golem Fireball Baby Dragon
Mega Minion
Fireball Baby Dragon Royal Ghost Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Ice Golem Fireball Baby Dragon
Minions Mega Minion Fireball
Mega Minion Fireball
Fireball Bandit
Fireball
Fireball
Minions Fireball Bandit
Fireball Mega Minion Baby Dragon
Fireball
Fireball Mega Minion Baby Dragon
Ice Golem Fireball Baby Dragon
Fireball
Mega Minion
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon Royal Ghost Bandit

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