My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant Baby Dragon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Cannon Cart Miner
Giant Snowball
Minions Baby Dragon Miner
Zap
Minions Cannon Cart
Barbarian Barrel
Heal Spirit Cannon Cart
The Log
Heal Spirit Cannon Cart
Earthquake
Arrows
Minions Heal Spirit
Royal Delivery
Minions Heal Spirit Baby Dragon Cannon Cart Miner
Fireball
Minions Baby Dragon Cannon Cart
Poison
Minions
Lightning
Baby Dragon Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball The Log Minions Miner Baby Dragon Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Giant Snowball The Log Minions

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Giant Baby Dragon Cannon Cart The Log Miner
Minions
Giant Miner Heal Spirit Baby Dragon Cannon Cart
Heal Spirit
Minions Giant Baby Dragon Cannon Cart
Giant
Minions Miner Giant Snowball Heal Spirit Baby Dragon Cannon Cart The Log
Baby Dragon
Giant Snowball Minions Heal Spirit Giant Cannon Cart Miner
Cannon Cart
The Log Giant Snowball Minions Heal Spirit Giant Baby Dragon Miner
The Log
Cannon Cart Giant Snowball Giant Miner
Miner
Minions Giant Giant Snowball Baby Dragon Cannon Cart The Log

Defense Synergies 0 11

Giant Snowball
Minions Baby Dragon Cannon Cart The Log Miner
Minions
Giant Snowball Baby Dragon Cannon Cart The Log
Heal Spirit
Giant
Baby Dragon
Giant Snowball Minions Cannon Cart The Log
Cannon Cart
Giant Snowball Minions Baby Dragon
The Log
Giant Snowball Minions Baby Dragon Miner
Miner
Giant Snowball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Baby Dragon The Log
Minions Cannon Cart The Log
Giant Snowball Minions Cannon Cart
Minions Cannon Cart
The Log
The Log Giant Snowball Minions Baby Dragon Cannon Cart
Giant Snowball Minions Baby Dragon
Baby Dragon Cannon Cart The Log
Minions
Giant Snowball Cannon Cart Miner
Minions Giant Snowball Baby Dragon Cannon Cart The Log
Minions Giant Snowball Baby Dragon
Giant Snowball Minions Cannon Cart The Log
Giant Snowball Minions Baby Dragon Cannon Cart The Log
Cannon Cart
Giant Snowball The Log
Minions Cannon Cart
Giant Snowball Minions Baby Dragon Cannon Cart The Log
Giant Snowball Baby Dragon The Log Minions Cannon Cart
Cannon Cart
Giant Snowball Minions Baby Dragon Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Cannon Cart
Giant Snowball Baby Dragon Cannon Cart The Log Miner
Minions Cannon Cart The Log
Cannon Cart The Log
Cannon Cart
Giant Snowball Minions Baby Dragon
Minions Cannon Cart
Cannon Cart
Giant Snowball Minions Baby Dragon Cannon Cart The Log
Minions Cannon Cart
Giant Snowball The Log
Cannon Cart
Baby Dragon Cannon Cart
Minions Baby Dragon Cannon Cart The Log
Minions Giant Snowball Baby Dragon Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Giant Snowball Baby Dragon The Log Miner
Baby Dragon Cannon Cart The Log Miner
Cannon Cart The Log
Giant Snowball Baby Dragon The Log
Giant Snowball Minions Baby Dragon
Baby Dragon The Log
The Log Giant Snowball Baby Dragon
The Log Miner Giant Snowball
Giant Snowball Minions
Miner Cannon Cart The Log
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Cannon Cart The Log Miner
Minions Baby Dragon Cannon Cart
Giant Snowball Baby Dragon Cannon Cart The Log
Giant Snowball Baby Dragon Cannon Cart The Log
Baby Dragon Cannon Cart The Log
Giant Snowball
Minions
Giant Snowball Baby Dragon The Log
Giant Snowball Baby Dragon The Log Miner
Minions Baby Dragon The Log
Giant Snowball
The Log
Giant Snowball Baby Dragon Cannon Cart The Log
Giant Snowball The Log Baby Dragon
The Log Miner Giant Snowball Baby Dragon
Giant Snowball Baby Dragon The Log Miner
Miner Baby Dragon The Log
Giant Snowball Baby Dragon
Giant Snowball Minions
Giant Snowball
Giant Snowball The Log Miner
Giant Snowball
Giant Snowball The Log
Minions Cannon Cart
Giant Snowball Baby Dragon
The Log
Miner Baby Dragon Cannon Cart
The Log Giant Snowball Baby Dragon
Giant Snowball
Cannon Cart
Giant Snowball Minions Baby Dragon The Log
Giant Snowball
Giant Snowball Baby Dragon Cannon Cart The Log Miner

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