My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Baby Dragon Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Drill Miner Ram Rider
Giant Snowball
Minions Furnace Baby Dragon Goblin Drill Miner Ram Rider
Zap
Minions Furnace Goblin Drill Ram Rider
Barbarian Barrel
Furnace Goblin Drill Electro Wizard Magic Archer
The Log
Furnace Goblin Drill Ram Rider
Earthquake
Furnace Goblin Drill
Arrows
Minions Furnace Goblin Drill
Royal Delivery
Minions Baby Dragon Goblin Drill Miner Electro Wizard Magic Archer Ram Rider
Fireball
Minions Furnace Baby Dragon Goblin Drill Electro Wizard Magic Archer Ram Rider
Poison
Minions Furnace Goblin Drill Electro Wizard Magic Archer
Lightning
Furnace Baby Dragon Electro Wizard Magic Archer Ram Rider
Rocket
Furnace Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Goblin Drill Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Furnace Baby Dragon Goblin Drill Electro Wizard Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Miner Furnace Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Baby Dragon Goblin Drill Ram Rider
Furnace
Miner Baby Dragon Ram Rider
Baby Dragon
Minions Furnace Miner Electro Wizard Ram Rider
Goblin Drill
Minions
Miner
Minions Furnace Baby Dragon Electro Wizard Magic Archer
Electro Wizard
Baby Dragon Miner Magic Archer Ram Rider
Magic Archer
Ram Rider Miner Electro Wizard
Ram Rider
Magic Archer Minions Furnace Baby Dragon Electro Wizard

Defense Synergies 0 13

Minions
Baby Dragon Goblin Drill Electro Wizard Ram Rider
Furnace
Baby Dragon Goblin Drill Electro Wizard Magic Archer
Baby Dragon
Minions Furnace
Goblin Drill
Minions Furnace Electro Wizard Magic Archer
Miner
Electro Wizard
Minions Furnace Goblin Drill Magic Archer Ram Rider
Magic Archer
Furnace Goblin Drill Electro Wizard Ram Rider
Ram Rider
Minions Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Electro Wizard Magic Archer Ram Rider
Minions Furnace Goblin Drill Electro Wizard Ram Rider
Furnace Ram Rider Minions Goblin Drill Electro Wizard
Minions Furnace Goblin Drill Electro Wizard Ram Rider
Minions Furnace Baby Dragon Electro Wizard Magic Archer
Minions Furnace Electro Wizard Ram Rider Baby Dragon Magic Archer
Baby Dragon Electro Wizard Magic Archer Ram Rider
Minions Furnace Goblin Drill
Miner Electro Wizard
Minions Electro Wizard Furnace Baby Dragon Goblin Drill Magic Archer Ram Rider
Minions Furnace Baby Dragon Electro Wizard Magic Archer Ram Rider
Furnace Goblin Drill Minions Electro Wizard Ram Rider
Minions Furnace Baby Dragon Goblin Drill Electro Wizard Magic Archer
Furnace Goblin Drill Electro Wizard Ram Rider
Furnace Goblin Drill Electro Wizard Ram Rider
Minions Furnace Goblin Drill Electro Wizard
Minions Furnace Baby Dragon Goblin Drill Electro Wizard Magic Archer Ram Rider
Furnace Baby Dragon Goblin Drill Minions Electro Wizard Magic Archer Ram Rider
Goblin Drill Electro Wizard Ram Rider
Minions Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Electro Wizard
Electro Wizard Baby Dragon Miner Magic Archer
Minions Furnace Electro Wizard Ram Rider
Electro Wizard Ram Rider
Goblin Drill Ram Rider
Furnace Minions Baby Dragon Electro Wizard Magic Archer Ram Rider
Minions Furnace Electro Wizard Ram Rider
Electro Wizard Minions Baby Dragon Magic Archer
Goblin Drill
Minions
Electro Wizard
Ram Rider
Furnace Baby Dragon Magic Archer
Electro Wizard Minions Furnace Baby Dragon Goblin Drill Magic Archer
Minions Baby Dragon Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Goblin Drill
Baby Dragon Miner Electro Wizard Magic Archer Ram Rider
Baby Dragon Goblin Drill Miner Magic Archer
Furnace Baby Dragon Magic Archer
Minions Furnace Baby Dragon Magic Archer Ram Rider
Furnace Baby Dragon Magic Archer
Baby Dragon Magic Archer Ram Rider
Miner Ram Rider
Minions Electro Wizard
Miner Electro Wizard Magic Archer Ram Rider
Baby Dragon Magic Archer
Baby Dragon Miner Magic Archer
Minions Baby Dragon Magic Archer
Furnace Baby Dragon Magic Archer
Furnace Baby Dragon Goblin Drill Magic Archer
Magic Archer Furnace Baby Dragon
Minions
Baby Dragon Electro Wizard Magic Archer
Baby Dragon Miner Magic Archer
Minions Baby Dragon Magic Archer
Baby Dragon Goblin Drill
Furnace Baby Dragon Magic Archer
Miner Baby Dragon Electro Wizard Magic Archer Ram Rider
Baby Dragon Miner Magic Archer Ram Rider
Miner Baby Dragon Magic Archer
Furnace Baby Dragon Electro Wizard Magic Archer
Electro Wizard Minions
Miner Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Minions Magic Archer
Baby Dragon Electro Wizard Magic Archer Ram Rider
Miner Baby Dragon Electro Wizard Magic Archer
Baby Dragon Magic Archer
Minions Baby Dragon Electro Wizard Magic Archer
Electro Wizard Magic Archer
Baby Dragon Miner Electro Wizard Magic Archer

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