My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bowler Goblin Giant X-Bow Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions
Zap
Minions Prince Goblin Giant X-Bow
Barbarian Barrel
X-Bow Electro Wizard Magic Archer
The Log
Prince X-Bow
Earthquake
X-Bow
Arrows
Minions
Royal Delivery
Minions Prince Bowler Electro Wizard Magic Archer
Fireball
Minions Bowler X-Bow Electro Wizard Magic Archer
Poison
Minions X-Bow Electro Wizard Magic Archer
Lightning
Prince Bowler X-Bow Electro Wizard Magic Archer
Rocket
Prince Bowler X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Freeze Electro Wizard Magic Archer Prince Bowler Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Freeze Electro Wizard Magic Archer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Prince Bowler Goblin Giant
Freeze
Prince
Minions Bowler Electro Wizard Magic Archer
Bowler
Minions Prince Electro Wizard Magic Archer
Goblin Giant
Minions Electro Wizard Magic Archer
X-Bow
Electro Wizard
Prince Bowler Goblin Giant Magic Archer
Magic Archer
Prince Bowler Goblin Giant Electro Wizard

Defense Synergies 0 15

Minions
Freeze Prince Bowler Goblin Giant X-Bow Electro Wizard
Freeze
Minions Electro Wizard
Prince
Minions Bowler Electro Wizard Magic Archer
Bowler
Minions Prince Electro Wizard
Goblin Giant
Minions Electro Wizard Magic Archer
X-Bow
Minions Electro Wizard
Electro Wizard
Minions Freeze Prince Bowler Goblin Giant X-Bow Magic Archer
Magic Archer
Prince Goblin Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Goblin Giant X-Bow Electro Wizard Magic Archer
Minions Prince X-Bow Electro Wizard
Prince Bowler Minions Freeze Electro Wizard
Prince Minions Bowler Electro Wizard
Prince Bowler X-Bow
Freeze Bowler Minions X-Bow Electro Wizard Magic Archer
Minions Electro Wizard Freeze X-Bow Magic Archer
Bowler Goblin Giant X-Bow Electro Wizard Magic Archer
Minions Prince X-Bow
Prince Bowler Electro Wizard
Minions Electro Wizard Freeze Bowler Goblin Giant X-Bow Magic Archer
Minions Electro Wizard Magic Archer
Prince Bowler Minions Freeze X-Bow Electro Wizard
Bowler Minions Freeze Prince X-Bow Electro Wizard Magic Archer
Prince X-Bow Electro Wizard
Freeze Prince Bowler X-Bow Electro Wizard
Minions Prince Bowler X-Bow Electro Wizard
Minions Prince Bowler X-Bow Electro Wizard Magic Archer
Freeze Minions Bowler Electro Wizard Magic Archer
Prince Electro Wizard
Bowler Minions Prince Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bowler X-Bow Electro Wizard
Electro Wizard Prince Bowler X-Bow Magic Archer
Minions Prince Bowler Goblin Giant Electro Wizard
Prince Bowler Goblin Giant X-Bow Electro Wizard
Prince Bowler Goblin Giant
Minions Freeze Goblin Giant Electro Wizard Magic Archer
Prince Minions Bowler Goblin Giant Electro Wizard
Prince Goblin Giant
Freeze Electro Wizard Minions Prince X-Bow Magic Archer
Goblin Giant
Minions Prince Bowler
Prince Bowler Goblin Giant Electro Wizard
Prince Bowler Goblin Giant
Bowler Magic Archer
Electro Wizard Minions Freeze Prince Bowler Goblin Giant X-Bow Magic Archer
Minions Bowler Freeze Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze X-Bow
Bowler X-Bow Electro Wizard Magic Archer
Goblin Giant X-Bow Magic Archer
Freeze Prince
Bowler Magic Archer
Minions Freeze Goblin Giant Magic Archer
Bowler Magic Archer
X-Bow Freeze Bowler Magic Archer
X-Bow
Minions Prince Bowler X-Bow Electro Wizard
Prince Bowler X-Bow Electro Wizard Magic Archer
Magic Archer
Bowler Magic Archer
Minions Freeze X-Bow Magic Archer
Prince X-Bow Magic Archer
X-Bow Bowler Magic Archer
Magic Archer Bowler X-Bow
Freeze
Minions
Prince Bowler X-Bow Electro Wizard Magic Archer
Bowler X-Bow Magic Archer
Minions Prince Bowler X-Bow Magic Archer
Prince Bowler X-Bow
X-Bow
Freeze Bowler Magic Archer
X-Bow Bowler Electro Wizard Magic Archer
Prince Bowler X-Bow Magic Archer
X-Bow Magic Archer
X-Bow Electro Wizard Magic Archer
Electro Wizard Minions Freeze
Bowler
X-Bow Magic Archer
Freeze Electro Wizard Magic Archer
Prince
Bowler Magic Archer
Electro Wizard Minions Freeze Prince X-Bow Magic Archer
Electro Wizard Magic Archer
Freeze
Prince Bowler Electro Wizard Magic Archer
Bowler Magic Archer
Prince
Minions Freeze Bowler Electro Wizard Magic Archer
Electro Wizard Magic Archer
Freeze Prince Bowler Goblin Giant X-Bow Electro Wizard Magic Archer

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