My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Goblin Barrel Balloon
Giant Snowball
Minions Royal Hogs Goblin Barrel Baby Dragon Witch Balloon
Zap
Minions Firecracker Royal Hogs Goblin Barrel Witch Balloon
Barbarian Barrel
Firecracker Royal Hogs Goblin Barrel Witch
The Log
Firecracker Royal Hogs Goblin Barrel Witch
Earthquake
Firecracker Royal Hogs Goblin Barrel Witch
Arrows
Minions Firecracker Royal Hogs Goblin Barrel Witch
Royal Delivery
Minions Firecracker Royal Hogs Goblin Barrel Baby Dragon Witch Balloon
Fireball
Minions Firecracker Royal Hogs Goblin Barrel Baby Dragon Witch Balloon
Poison
Minions Firecracker Royal Hogs Witch Balloon
Lightning
Baby Dragon Witch Balloon
Rocket
Royal Hogs Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Goblin Barrel Baby Dragon Royal Hogs Witch Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Goblin Barrel Baby Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Royal Hogs Baby Dragon Balloon
Firecracker
Minions Royal Hogs Goblin Barrel Baby Dragon Balloon
Royal Hogs
Minions Firecracker Goblin Barrel
Goblin Barrel
Firecracker Royal Hogs Baby Dragon Balloon
Baby Dragon
Minions Firecracker Goblin Barrel Witch Balloon Electro Giant
Witch
Baby Dragon
Balloon
Minions Firecracker Goblin Barrel Baby Dragon
Electro Giant
Baby Dragon

Defense Synergies 0 4

Minions
Firecracker Baby Dragon
Firecracker
Minions Baby Dragon
Royal Hogs
Goblin Barrel
Baby Dragon
Minions Firecracker Witch
Witch
Baby Dragon
Balloon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Baby Dragon
Minions Firecracker Witch
Witch Minions
Witch Minions Firecracker
Firecracker
Minions Firecracker Baby Dragon
Minions Firecracker Baby Dragon Witch
Baby Dragon Electro Giant
Witch Minions
Firecracker
Minions Witch Firecracker Baby Dragon Electro Giant
Minions Firecracker Baby Dragon Witch
Minions Witch
Minions Firecracker Baby Dragon Witch
Electro Giant
Minions Firecracker Witch
Minions Firecracker Baby Dragon Witch
Baby Dragon Witch Minions Firecracker
Minions Firecracker Baby Dragon Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Giant
Firecracker Baby Dragon
Minions Witch
Witch
Firecracker Electro Giant Minions Baby Dragon Witch
Minions Witch
Minions Firecracker Baby Dragon Witch
Witch
Minions Witch
Electro Giant
Witch
Firecracker Baby Dragon Witch Electro Giant
Witch Electro Giant Minions Firecracker Baby Dragon
Minions Firecracker Baby Dragon Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker Electro Giant Minions Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Minions
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Minions Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Minions
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Electro Giant
Minions Baby Dragon
Baby Dragon
Firecracker Electro Giant Baby Dragon Witch
Witch
Firecracker Baby Dragon Witch
Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Electro Giant
Minions Firecracker Witch Electro Giant
Firecracker
Firecracker
Minions Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon
Electro Giant
Firecracker
Electro Giant Minions Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch Electro Giant

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