My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Battle Ram Furnace Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Battle Ram
Giant Snowball
Minions Battle Ram Furnace
Zap
Minions Firecracker Royal Giant Battle Ram Furnace
Barbarian Barrel
Firecracker Battle Ram Furnace
The Log
Firecracker Royal Giant Battle Ram Furnace
Earthquake
Firecracker Furnace
Arrows
Minions Firecracker Furnace
Royal Delivery
Minions Firecracker Battle Ram
Fireball
Minions Firecracker Battle Ram Furnace
Poison
Minions Firecracker Furnace
Lightning
Battle Ram Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Firecracker Fireball Battle Ram Furnace Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Firecracker Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Firecracker Battle Ram
Firecracker
Royal Giant Minions Battle Ram Mirror
Royal Giant
Minions Firecracker Fireball Furnace Mirror
Fireball
Royal Giant Mirror Battle Ram
Battle Ram
Minions Firecracker Fireball Furnace Mirror
Furnace
Royal Giant Battle Ram Mirror
Mirror
Fireball Electro Giant Firecracker Royal Giant Battle Ram Furnace
Electro Giant
Mirror

Defense Synergies 2 2

Minions
Firecracker
Firecracker
Minions Mirror
Royal Giant
Fireball
Mirror
Battle Ram
Furnace
Mirror
Mirror
Fireball Furnace Firecracker
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball
Minions Firecracker Furnace
Furnace Minions
Minions Firecracker Furnace
Firecracker Fireball
Fireball Minions Firecracker Furnace
Minions Furnace Firecracker Fireball
Fireball Electro Giant
Minions Furnace
Firecracker
Minions Firecracker Fireball Furnace Electro Giant
Minions Firecracker Fireball Furnace
Furnace Minions Fireball
Fireball Minions Firecracker Furnace
Furnace
Fireball Furnace Electro Giant
Minions Firecracker Fireball Furnace
Fireball Minions Firecracker Furnace
Furnace Minions Firecracker Fireball
Minions Firecracker Fireball Furnace Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Electro Giant
Fireball Firecracker
Minions Furnace
Fireball
Firecracker Fireball Furnace Electro Giant Minions
Minions Fireball Furnace
Minions Firecracker Fireball
Minions
Fireball Electro Giant
Fireball
Firecracker Fireball Furnace Electro Giant
Electro Giant Minions Firecracker Fireball Furnace
Minions Firecracker Fireball Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker Furnace
Firecracker Fireball Electro Giant Minions Furnace
Firecracker Furnace
Fireball Firecracker
Fireball Firecracker
Minions Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball Furnace
Firecracker Fireball Furnace
Firecracker Fireball Furnace
Fireball
Minions
Firecracker Fireball
Firecracker Fireball Electro Giant
Minions Fireball
Fireball
Fireball
Firecracker Electro Giant Fireball Furnace
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball Furnace Electro Giant
Minions Firecracker Fireball Electro Giant
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Minions Fireball
Fireball Firecracker
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball Electro Giant
Firecracker
Electro Giant Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Electro Giant

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