My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards Witch
Zap
Minions Firecracker Guards Witch
Barbarian Barrel
Firecracker Guards Witch Magic Archer
The Log
Firecracker Hog Rider Guards Witch
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Minions Firecracker Guards Witch
Royal Delivery
Minions Firecracker Hog Rider Guards Witch Magic Archer
Fireball
Minions Firecracker Hog Rider Witch Magic Archer
Poison
Minions Firecracker Guards Witch Magic Archer
Lightning
Witch Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Guards Hog Rider Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Firecracker Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker
Firecracker
Hog Rider Minions Mega Knight
Hog Rider
Minions Firecracker The Log Guards Witch Magic Archer Mega Knight
Guards
Hog Rider The Log
Witch
Hog Rider Mega Knight
The Log
Hog Rider Guards Magic Archer Mega Knight
Magic Archer
Hog Rider The Log Mega Knight
Mega Knight
Minions Firecracker Hog Rider Witch The Log Magic Archer

Defense Synergies 1 13

Minions
Firecracker The Log Mega Knight
Firecracker
The Log Minions Guards Mega Knight
Hog Rider
Guards
Firecracker Witch The Log Magic Archer
Witch
Guards The Log Mega Knight
The Log
Firecracker Minions Guards Witch Magic Archer Mega Knight
Magic Archer
Guards The Log Mega Knight
Mega Knight
Minions Firecracker Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log Magic Archer
Minions Firecracker Witch The Log Mega Knight
Witch Mega Knight Minions
Witch Minions Firecracker Guards Mega Knight
Firecracker The Log Mega Knight
The Log Minions Firecracker Guards Magic Archer Mega Knight
Minions Firecracker Witch Magic Archer
The Log Magic Archer Mega Knight
Witch Minions
Guards Firecracker Mega Knight
Minions Guards Witch Firecracker The Log Magic Archer Mega Knight
Minions Firecracker Witch Magic Archer
Mega Knight Minions Guards Witch The Log
Mega Knight Minions Firecracker Guards Witch The Log Magic Archer
Mega Knight
The Log Mega Knight
Mega Knight Minions Firecracker Witch
Mega Knight Minions Firecracker Guards Witch The Log Magic Archer
Witch The Log Minions Firecracker Guards Magic Archer Mega Knight
Mega Knight Minions Firecracker Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch
Firecracker The Log Magic Archer Mega Knight
Guards Mega Knight Minions Witch The Log
Guards Mega Knight The Log
Guards Witch Mega Knight
Firecracker Minions Witch Magic Archer
Guards Minions Witch
Mega Knight
Mega Knight Minions Firecracker Witch The Log Magic Archer
Witch Guards
Mega Knight Minions Guards Witch
Mega Knight Guards The Log
Mega Knight Guards Witch
Firecracker Witch Magic Archer Mega Knight
Guards Witch Minions Firecracker The Log Magic Archer
Minions Mega Knight Firecracker Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker Guards The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Minions Witch Magic Archer
Firecracker Witch The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Minions Guards
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Minions Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Witch The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Minions
Firecracker The Log Magic Archer Mega Knight
Firecracker Witch The Log Magic Archer Mega Knight
Minions The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Witch Magic Archer Mega Knight
Witch
Firecracker The Log Witch Magic Archer
Witch The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Witch Magic Archer
Minions Firecracker Guards Witch
The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Minions Guards Witch Magic Archer
Firecracker Witch Magic Archer
The Log
Firecracker Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker Mega Knight
Minions Firecracker Guards Witch The Log Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer Mega Knight

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