My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Skeleton Army Ram Rider
Giant Snowball
Minions Guards Skeleton Army Ram Rider
Zap
Minions Guards Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Wizard Guards Skeleton Army
The Log
Guards Skeleton Army Ram Rider
Earthquake
Guards Skeleton Army
Arrows
Minions Guards Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Guards Skeleton Army Ram Rider
Fireball
Minions Wizard Skeleton Army Ram Rider
Poison
Minions Wizard Guards Skeleton Army
Lightning
Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Skeleton Army Fireball Valkyrie Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Guards Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Ram Rider
Fireball
The Log Ram Rider
Valkyrie
Minions Wizard Ram Rider
Wizard
Valkyrie Ram Rider
Guards
The Log Ram Rider
Skeleton Army
The Log
Fireball Guards Ram Rider
Ram Rider
Minions Fireball Valkyrie Wizard Guards The Log

Defense Synergies 2 13

Minions
Valkyrie The Log Ram Rider
Fireball
The Log Valkyrie Ram Rider
Valkyrie
Minions Fireball Wizard The Log
Wizard
Valkyrie Guards Skeleton Army The Log
Guards
Wizard Skeleton Army The Log
Skeleton Army
Wizard Guards The Log
The Log
Fireball Minions Valkyrie Wizard Guards Skeleton Army Ram Rider
Ram Rider
Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard The Log Ram Rider
Skeleton Army Minions Valkyrie The Log Ram Rider
Skeleton Army Ram Rider Minions Valkyrie
Skeleton Army Minions Valkyrie Guards Ram Rider
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Minions Valkyrie Guards
Minions Ram Rider Fireball Wizard
Fireball Valkyrie The Log Ram Rider
Minions Skeleton Army
Guards Skeleton Army Valkyrie
Minions Valkyrie Guards Skeleton Army Fireball Wizard The Log Ram Rider
Minions Fireball Wizard Ram Rider
Skeleton Army Minions Fireball Valkyrie Wizard Guards The Log Ram Rider
Fireball Valkyrie Wizard Skeleton Army Minions Guards The Log
Skeleton Army Ram Rider
Skeleton Army Fireball The Log Ram Rider
Wizard Minions Fireball Valkyrie Skeleton Army
Fireball Minions Valkyrie Wizard Guards Skeleton Army The Log Ram Rider
Valkyrie Wizard The Log Minions Fireball Guards Ram Rider
Ram Rider
Valkyrie Wizard Skeleton Army Minions Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Fireball
Fireball Valkyrie Wizard The Log
Guards Skeleton Army Minions Valkyrie The Log Ram Rider
Valkyrie Guards Skeleton Army Fireball The Log Ram Rider
Valkyrie Guards Skeleton Army Ram Rider
Fireball Wizard Minions Ram Rider
Guards Skeleton Army Minions Fireball Valkyrie Ram Rider
Valkyrie Skeleton Army
Minions Fireball Valkyrie Skeleton Army The Log
Guards Skeleton Army
Minions Valkyrie Guards
Skeleton Army Fireball Valkyrie Guards The Log
Skeleton Army Fireball Valkyrie Wizard Guards Ram Rider
Wizard Fireball Valkyrie Skeleton Army
Guards Skeleton Army Minions Fireball Valkyrie The Log
Minions Valkyrie Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Minions Ram Rider
Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Minions Fireball Guards
Fireball Valkyrie Wizard The Log Ram Rider
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Ram Rider
Fireball Wizard The Log Ram Rider
Fireball The Log
Fireball Wizard
Minions Fireball Wizard Guards
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Fireball Guards Skeleton Army
Fireball Wizard Ram Rider
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
Minions Fireball Guards The Log
Fireball
Fireball The Log

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