My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Minions Hog Rider Inferno Dragon
Zap
Minions Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Hog Rider Bowler Inferno Dragon
Fireball
Minions Firecracker Hog Rider Inferno Tower Bowler Inferno Dragon
Poison
Minions Firecracker Inferno Tower
Lightning
Inferno Tower Bowler Inferno Dragon
Rocket
Hog Rider Inferno Tower Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Fireball Hog Rider Freeze Inferno Dragon Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Firecracker Fireball Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Bowler Inferno Dragon
Firecracker
Hog Rider Minions Bowler Inferno Dragon
Fireball
Hog Rider Freeze
Hog Rider
Minions Firecracker Fireball Freeze Bowler
Inferno Tower
Freeze
Hog Rider Fireball
Bowler
Minions Firecracker Hog Rider
Inferno Dragon
Minions Firecracker

Defense Synergies 0 7

Minions
Firecracker Inferno Tower Freeze Bowler
Firecracker
Minions Inferno Tower
Fireball
Inferno Tower Freeze
Hog Rider
Inferno Tower
Minions Firecracker Fireball
Freeze
Minions Fireball
Bowler
Minions
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Firecracker Fireball Inferno Tower
Inferno Tower Inferno Dragon Minions Firecracker
Inferno Tower Bowler Minions Freeze Inferno Dragon
Inferno Tower Inferno Dragon Minions Firecracker Bowler
Firecracker Fireball Bowler
Fireball Freeze Bowler Minions Firecracker
Minions Inferno Tower Inferno Dragon Firecracker Fireball Freeze
Bowler Fireball Inferno Tower
Inferno Tower Inferno Dragon Minions
Firecracker Inferno Tower Bowler
Minions Firecracker Fireball Freeze Bowler
Minions Inferno Tower Inferno Dragon Firecracker Fireball
Inferno Tower Bowler Minions Fireball Freeze
Fireball Bowler Minions Firecracker Freeze
Inferno Tower Inferno Dragon
Inferno Tower Fireball Freeze Bowler Inferno Dragon
Minions Firecracker Fireball Inferno Tower Bowler
Fireball Minions Firecracker Bowler
Freeze Minions Firecracker Fireball Bowler Inferno Dragon
Inferno Tower Inferno Dragon
Bowler Minions Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Bowler
Fireball Firecracker Bowler Inferno Dragon
Minions Inferno Tower Bowler
Bowler Fireball Inferno Tower
Inferno Tower Bowler Inferno Dragon
Firecracker Fireball Minions Freeze
Minions Fireball Inferno Tower Bowler
Inferno Tower Inferno Dragon
Freeze Minions Firecracker Fireball Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Minions Inferno Tower Bowler
Fireball Bowler
Bowler Fireball Inferno Tower
Firecracker Fireball Bowler
Inferno Tower Minions Firecracker Fireball Freeze Bowler Inferno Dragon
Minions Bowler Firecracker Fireball Inferno Tower Freeze Inferno Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze
Firecracker Fireball Bowler
Fireball
Firecracker Fireball Freeze
Fireball Firecracker Bowler
Firecracker Fireball Minions Freeze
Firecracker Bowler
Fireball Firecracker Freeze Bowler
Fireball Firecracker
Minions Fireball Bowler
Firecracker Fireball Bowler
Fireball Firecracker
Firecracker Fireball Bowler
Minions Firecracker Fireball Freeze
Firecracker Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball Freeze
Minions
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Minions Fireball Bowler
Fireball
Bowler
Fireball
Firecracker Freeze Fireball Bowler
Inferno Dragon
Firecracker Fireball Bowler
Fireball Bowler
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball Freeze
Fireball Bowler
Fireball
Firecracker Fireball Freeze
Firecracker Fireball Bowler
Minions Fireball Freeze
Fireball Firecracker
Freeze
Fireball
Fireball Firecracker Bowler
Firecracker Fireball Bowler
Fireball
Firecracker
Minions Firecracker Fireball Freeze Bowler
Firecracker Fireball
Firecracker Fireball Freeze Bowler

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