My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Wall Breakers Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Barrel Wall Breakers Lava Hound
Giant Snowball
Minions Goblin Gang Skeleton Barrel Wall Breakers Lava Hound
Zap
Minions Goblin Gang Skeleton Barrel Wall Breakers Lava Hound
Barbarian Barrel
Goblin Gang Skeleton Barrel Wizard Wall Breakers
The Log
Goblin Gang Skeleton Barrel Wall Breakers
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Skeleton Barrel Wall Breakers Lava Hound
Royal Delivery
Minions Goblin Gang Skeleton Barrel Wizard Wall Breakers Lava Hound
Fireball
Minions Goblin Gang Skeleton Barrel Wizard Wall Breakers Lava Hound
Poison
Minions Goblin Gang Skeleton Barrel Wizard Lava Hound
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Goblin Gang Skeleton Barrel Fireball Wizard Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Goblin Gang Skeleton Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Skeleton Barrel Wall Breakers
Goblin Gang
Skeleton Barrel Lava Hound
Skeleton Barrel
Fireball Minions Goblin Gang Wall Breakers Lightning Lava Hound
Fireball
Skeleton Barrel Lava Hound Wall Breakers
Wizard
Wall Breakers
Minions Skeleton Barrel Fireball
Lightning
Lava Hound Skeleton Barrel
Lava Hound
Minions Fireball Lightning Goblin Gang Skeleton Barrel

Defense Synergies 0 1

Minions
Goblin Gang
Skeleton Barrel
Fireball
Fireball
Skeleton Barrel
Wizard
Wall Breakers
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Skeleton Barrel Fireball Wizard
Minions Goblin Gang
Goblin Gang Minions Lightning
Minions Goblin Gang
Lightning Fireball
Goblin Gang Fireball Minions
Minions Lightning Goblin Gang Fireball Wizard
Lightning Skeleton Barrel Fireball
Minions Goblin Gang
Goblin Gang
Minions Goblin Gang Fireball Wizard
Minions Goblin Gang Fireball Wizard
Minions Goblin Gang Fireball Wizard Lightning
Fireball Wizard Minions Goblin Gang
Goblin Gang
Goblin Gang Fireball Lightning
Wizard Minions Goblin Gang Fireball
Fireball Minions Goblin Gang Wizard
Wizard Minions Fireball
Goblin Gang Wizard Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Skeleton Barrel Wizard Lightning
Goblin Gang Minions Lightning
Goblin Gang Lightning Fireball
Goblin Gang
Fireball Wizard Minions Goblin Gang Skeleton Barrel
Goblin Gang Minions Fireball Lightning
Lightning Minions Fireball
Goblin Gang
Minions
Lightning Fireball
Lightning Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Minions Fireball Lightning
Minions Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Lightning
Fireball Skeleton Barrel
Lightning Skeleton Barrel Fireball
Lightning Skeleton Barrel Fireball
Fireball Wizard
Fireball Wizard Minions Skeleton Barrel
Wizard
Fireball Skeleton Barrel Wizard Lightning
Fireball Skeleton Barrel Wizard Lightning
Lightning Minions Goblin Gang Fireball
Lightning Skeleton Barrel Fireball Wizard
Fireball Lightning Wizard
Lightning Skeleton Barrel Fireball
Lightning Minions Skeleton Barrel Fireball
Lightning Skeleton Barrel Fireball
Lightning Skeleton Barrel Fireball Wizard
Lightning Skeleton Barrel Fireball Wizard
Lightning Fireball
Minions Lightning
Lightning Skeleton Barrel Fireball Wizard
Lightning Skeleton Barrel Fireball Wizard
Lightning Minions Fireball
Lightning Fireball Wizard
Lightning
Lightning Skeleton Barrel Fireball
Fireball Wizard
Fireball Skeleton Barrel Wizard Lightning
Fireball Lightning Skeleton Barrel Wizard
Fireball Lightning Skeleton Barrel
Lightning Fireball Wizard
Lightning Minions Skeleton Barrel Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard
Lightning Fireball
Fireball Wizard Lightning
Skeleton Barrel Lightning Minions Goblin Gang Fireball
Fireball Lightning Wizard
Fireball
Fireball Lightning Goblin Gang Wizard
Skeleton Barrel Fireball Wizard Lightning
Lightning Fireball
Minions Goblin Gang Fireball Lightning
Fireball Lightning
Lightning Skeleton Barrel Fireball

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