My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Night Witch
Giant Snowball
Minions Furnace Baby Dragon Night Witch
Zap
Minions Furnace Night Witch
Barbarian Barrel
Furnace Night Witch
The Log
Furnace
Earthquake
Furnace
Arrows
Minions Furnace Night Witch
Royal Delivery
Minions Baby Dragon Night Witch
Fireball
Minions Furnace Baby Dragon Night Witch
Poison
Minions Furnace Night Witch
Lightning
Furnace Baby Dragon Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Fireball Furnace Baby Dragon Night Witch Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Tornado Fireball Furnace

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Baby Dragon
Fireball
Tornado Giant Baby Dragon
Furnace
Giant Baby Dragon
Giant
Minions Night Witch Fireball Furnace Rocket Tornado Baby Dragon
Rocket
Tornado Giant
Tornado
Fireball Rocket Baby Dragon Giant Night Witch
Baby Dragon
Tornado Minions Fireball Furnace Giant
Night Witch
Giant Tornado

Defense Synergies 2 4

Minions
Baby Dragon
Fireball
Tornado
Furnace
Tornado Baby Dragon
Giant
Rocket
Tornado
Tornado
Fireball Rocket Furnace Baby Dragon
Baby Dragon
Minions Furnace Tornado
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball Baby Dragon
Minions Furnace Night Witch
Furnace Rocket Tornado Minions Night Witch
Night Witch Minions Furnace
Fireball Rocket Tornado
Fireball Tornado Minions Furnace Baby Dragon Night Witch
Minions Furnace Rocket Tornado Fireball Baby Dragon Night Witch
Rocket Fireball Baby Dragon
Minions Furnace Tornado Night Witch
Tornado Night Witch
Minions Fireball Furnace Tornado Baby Dragon Night Witch
Minions Fireball Furnace Tornado Baby Dragon Night Witch
Furnace Night Witch Minions Fireball Rocket
Fireball Rocket Minions Furnace Tornado Baby Dragon Night Witch
Furnace
Rocket Tornado Fireball Furnace
Minions Fireball Furnace Tornado Night Witch
Fireball Minions Furnace Tornado Baby Dragon Night Witch
Furnace Tornado Baby Dragon Minions Fireball
Tornado
Minions Fireball Furnace Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace
Fireball Rocket Baby Dragon
Minions Furnace Rocket
Rocket Fireball Tornado Night Witch
Night Witch
Fireball Furnace Rocket Minions Tornado Baby Dragon
Rocket Minions Fireball Furnace Night Witch
Rocket Minions Fireball Tornado Baby Dragon
Minions
Rocket Fireball Tornado
Rocket Fireball Night Witch
Fireball Furnace Baby Dragon
Minions Fireball Furnace Rocket Tornado Baby Dragon Night Witch
Minions Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Baby Dragon
Fireball Tornado Baby Dragon
Rocket Fireball Baby Dragon
Fireball Rocket
Fireball Rocket Furnace Baby Dragon
Fireball Minions Furnace Rocket Tornado Baby Dragon
Furnace Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Rocket Minions Fireball Tornado Night Witch
Rocket Fireball Tornado
Fireball Rocket Tornado Baby Dragon
Rocket Fireball Baby Dragon
Minions Fireball Rocket Baby Dragon
Fireball Furnace Baby Dragon
Rocket Fireball Furnace Baby Dragon
Fireball Furnace Rocket Baby Dragon
Fireball Rocket Tornado
Minions Rocket Night Witch
Rocket Fireball Baby Dragon
Rocket Fireball Tornado Baby Dragon
Rocket Minions Fireball Baby Dragon Night Witch
Rocket Fireball Tornado
Rocket Tornado
Rocket Fireball Baby Dragon
Tornado Fireball Furnace Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Rocket Tornado Baby Dragon
Fireball Furnace Tornado Baby Dragon Night Witch
Rocket Minions Fireball
Fireball Night Witch
Fireball Rocket Night Witch
Rocket Fireball
Rocket Fireball
Minions Fireball Rocket Night Witch
Fireball Rocket Tornado Baby Dragon
Fireball
Fireball Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball Tornado
Minions Fireball Rocket Tornado Baby Dragon
Fireball Rocket Tornado
Fireball Rocket Tornado Baby Dragon

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