My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Furnace Bandit Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Guards Bandit
Giant Snowball
Minions Furnace Guards
Zap
Minions Furnace Guards Bandit
Barbarian Barrel
Elixir Golem Furnace Guards Bandit
The Log
Elixir Golem Furnace Guards Bandit
Earthquake
Elixir Golem Furnace Guards
Arrows
Minions Furnace Guards
Royal Delivery
Minions Elixir Golem Guards Bandit
Fireball
Minions Elixir Golem Furnace Bandit
Poison
Minions Elixir Golem Furnace Guards
Lightning
Furnace Bandit Goblinstein
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Elixir Golem Guards Bandit Furnace Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Elixir Golem Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elixir Golem Bandit
Elixir Golem
Minions Furnace The Log Bandit
Furnace
Elixir Golem Bandit
Guards
The Log Bandit
The Log
Elixir Golem Guards Bandit Mega Knight
Bandit
Minions Elixir Golem Furnace Guards The Log Mega Knight
Mega Knight
Minions The Log Bandit
Goblinstein

Defense Synergies 0 9

Minions
The Log Bandit Mega Knight
Elixir Golem
Furnace
Guards Bandit
Guards
Furnace The Log
The Log
Minions Guards Bandit Mega Knight
Bandit
Minions Furnace The Log Mega Knight
Mega Knight
Minions The Log Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Minions Furnace The Log Bandit Mega Knight
Furnace Mega Knight Minions Bandit
Minions Furnace Guards Bandit Mega Knight
The Log Mega Knight
The Log Minions Furnace Guards Bandit Mega Knight
Minions Furnace
The Log Bandit Mega Knight
Minions Furnace
Guards Bandit Mega Knight
Minions Guards Furnace The Log Bandit Mega Knight
Minions Furnace
Furnace Mega Knight Minions Guards The Log Bandit
Mega Knight Minions Furnace Guards The Log
Furnace Bandit Mega Knight
Furnace The Log Bandit Mega Knight Goblinstein
Mega Knight Minions Furnace
Mega Knight Minions Furnace Guards The Log Bandit
Furnace The Log Minions Guards Bandit Mega Knight
Mega Knight Minions Furnace Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Furnace Bandit
Bandit The Log Mega Knight
Guards Bandit Mega Knight Minions Furnace The Log
Guards Mega Knight The Log Bandit
Guards Bandit Mega Knight
Furnace Goblinstein Minions
Guards Minions Furnace Bandit
Mega Knight
Mega Knight Goblinstein Minions The Log Bandit
Guards
Mega Knight Minions Guards
Mega Knight Guards The Log
Mega Knight Guards Bandit
Furnace Mega Knight
Guards Minions Furnace The Log Goblinstein
Minions Mega Knight The Log
Furnace
Mega Knight
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Bandit
The Log Bandit
The Log Bandit
Guards The Log
Furnace The Log Mega Knight Goblinstein
Goblinstein Minions Furnace
Furnace The Log
The Log
The Log Bandit
Minions Guards
The Log Bandit
The Log Bandit
Minions Bandit
Furnace The Log
Furnace The Log Bandit
Furnace The Log Bandit Mega Knight
Minions
The Log Bandit Mega Knight
The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
The Log Furnace Mega Knight Goblinstein
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit
Furnace
Minions Guards Goblinstein
The Log Bandit Mega Knight
Mega Knight
The Log
Minions Guards Bandit Goblinstein
The Log
Mega Knight
The Log
Mega Knight
Minions Guards The Log
The Log Bandit Mega Knight
Mega Knight

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