My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Clone Balloon Lava Hound
Giant Snowball
Bats Minions Minion Horde Clone Baby Dragon Balloon Lava Hound
Zap
Bats Minions Minion Horde Clone Balloon Lava Hound
Barbarian Barrel
Wizard Clone
The Log
Clone
Earthquake
Clone
Arrows
Bats Minions Minion Horde Clone Lava Hound
Royal Delivery
Bats Minions Minion Horde Wizard Clone Baby Dragon Balloon Lava Hound
Fireball
Minions Minion Horde Wizard Clone Baby Dragon Balloon Lava Hound
Poison
Bats Minions Minion Horde Wizard Clone Balloon Lava Hound
Lightning
Wizard Baby Dragon Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Clone Baby Dragon Minion Horde Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Clone Baby Dragon

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Minions Clone Baby Dragon
Minions
Lava Hound Bats Clone Baby Dragon Balloon
Minion Horde
Lava Hound Clone
Wizard
Balloon
Clone
Balloon Lava Hound Bats Minions Minion Horde Baby Dragon
Baby Dragon
Lava Hound Bats Minions Clone Balloon
Balloon
Bats Clone Lava Hound Minions Wizard Baby Dragon
Lava Hound
Bats Minions Minion Horde Clone Baby Dragon Balloon

Defense Synergies 0 3

Bats
Minions Baby Dragon
Minions
Bats Baby Dragon
Minion Horde
Wizard
Clone
Baby Dragon
Bats Minions
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Wizard Baby Dragon
Minion Horde Bats Minions
Minion Horde Bats Minions
Minion Horde Bats Minions
Bats Minions Baby Dragon
Bats Minions Minion Horde Wizard Baby Dragon
Baby Dragon
Minion Horde Minions
Minion Horde
Bats Minions Minion Horde Wizard Baby Dragon
Minions Minion Horde Bats Wizard Baby Dragon
Minion Horde Bats Minions Wizard
Wizard Bats Minions Minion Horde Baby Dragon
Minion Horde
Minion Horde
Minion Horde Wizard Bats Minions
Bats Minions Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Bats Minions
Wizard Bats Minions Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Wizard Baby Dragon
Bats Minions Minion Horde
Bats Minion Horde
Minion Horde
Wizard Bats Minions Minion Horde Baby Dragon
Bats Minions Minion Horde
Minion Horde
Minion Horde Bats Minions Baby Dragon
Minion Horde
Bats Minions Minion Horde
Minion Horde Wizard
Wizard Minion Horde Baby Dragon
Bats Minions Minion Horde Baby Dragon
Bats Minions Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon
Wizard Bats Minions Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Bats Minions Minion Horde
Minion Horde Wizard
Wizard Baby Dragon
Baby Dragon
Minions Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon
Bats Minions Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Minions Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Bats Minion Horde Wizard Baby Dragon
Bats Minions Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats Minions
Wizard Baby Dragon
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde
Bats Minions Minion Horde Baby Dragon
Bats
Baby Dragon

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