My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Cannon Witch
Zap
Minions Cannon Firecracker Royal Giant Witch
Barbarian Barrel
Cannon Firecracker Witch
The Log
Cannon Firecracker Royal Giant Witch
Earthquake
Cannon Firecracker Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Minions Firecracker Witch Bowler
Fireball
Minions Cannon Firecracker Witch Bowler
Poison
Minions Cannon Firecracker Witch
Lightning
Cannon Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Firecracker Tornado Void Witch Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Firecracker Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Firecracker Bowler
Cannon
Firecracker
Royal Giant Minions Tornado Bowler
Royal Giant
Minions Firecracker Tornado Void Witch Bowler
Tornado
Firecracker Royal Giant Witch Bowler
Void
Royal Giant
Witch
Royal Giant Tornado Bowler
Bowler
Minions Firecracker Royal Giant Tornado Witch

Defense Synergies 1 9

Minions
Cannon Firecracker Bowler
Cannon
Minions Firecracker Witch Bowler
Firecracker
Minions Cannon Tornado
Royal Giant
Tornado
Bowler Firecracker Witch
Void
Witch
Cannon Tornado Bowler
Bowler
Tornado Minions Cannon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Cannon Firecracker Void
Minions Cannon Firecracker Witch
Cannon Tornado Witch Bowler Minions Void
Cannon Witch Minions Firecracker Bowler
Firecracker Tornado Bowler
Tornado Bowler Minions Cannon Firecracker
Minions Tornado Cannon Firecracker Void Witch
Bowler Cannon Void
Cannon Witch Minions Tornado
Tornado Cannon Firecracker Bowler
Minions Witch Cannon Firecracker Tornado Bowler
Minions Firecracker Tornado Witch
Cannon Bowler Minions Witch
Bowler Minions Cannon Firecracker Tornado Witch
Cannon
Tornado Cannon Bowler
Minions Cannon Firecracker Tornado Witch Bowler
Cannon Minions Firecracker Tornado Witch Bowler
Tornado Witch Minions Cannon Firecracker Bowler
Cannon Tornado
Bowler Minions Cannon Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Witch Bowler
Void Firecracker Bowler
Minions Witch Bowler
Bowler Tornado
Cannon Witch Bowler
Firecracker Minions Tornado Witch
Minions Void Witch Bowler
Void Minions Firecracker Tornado Witch
Witch Cannon
Minions Witch Bowler
Tornado Void Bowler
Bowler Cannon Witch
Cannon Firecracker Witch Bowler
Witch Minions Firecracker Tornado Bowler
Minions Bowler Cannon Firecracker Witch
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Tornado Bowler
Void
Firecracker Void
Firecracker Bowler
Firecracker Minions Tornado Witch
Firecracker Tornado Witch Bowler
Firecracker Tornado Bowler
Void Firecracker Tornado
Minions Tornado Void Bowler
Firecracker Void Tornado Bowler
Void Firecracker Tornado
Firecracker Void Bowler
Minions Firecracker Void
Firecracker
Firecracker Witch Bowler
Firecracker Bowler
Tornado
Minions
Void Firecracker Bowler
Firecracker Tornado Witch Bowler
Minions Void Bowler
Tornado Void
Void Tornado Bowler
Void
Firecracker Tornado Witch Bowler
Witch
Firecracker Void Tornado Witch Bowler
Void Tornado Witch Bowler
Void Firecracker Tornado
Firecracker Tornado Witch
Minions Firecracker Void Witch
Void Bowler
Void
Void Firecracker
Firecracker Bowler
Minions Void Witch
Firecracker Tornado Witch
Void Firecracker Bowler
Firecracker Bowler
Void Tornado
Firecracker
Minions Firecracker Tornado Witch Bowler
Firecracker Tornado Void Witch
Void Firecracker Tornado Witch Bowler

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