My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Inferno Dragon
Giant Snowball
Minions Barbarians Balloon Inferno Dragon
Zap
Minions Balloon Inferno Dragon
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Balloon Inferno Dragon
Fireball
Minions Barbarians Wizard Balloon Inferno Dragon
Poison
Minions Barbarians Wizard Balloon
Lightning
Wizard Balloon Inferno Dragon
Rocket
Barbarians Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Freeze Inferno Dragon Barbarians Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Freeze Inferno Dragon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Balloon Inferno Dragon
Barbarians
Balloon
Wizard
Rage Balloon Mega Knight
Rage
Minions Balloon Wizard
Freeze
Balloon
Balloon
Rage Freeze Minions Barbarians Wizard Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Wizard Balloon

Defense Synergies 0 6

Minions
Freeze Mega Knight
Barbarians
Wizard
Freeze Mega Knight
Rage
Freeze
Minions Wizard Mega Knight
Balloon
Inferno Dragon
Mega Knight
Mega Knight
Minions Wizard Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Barbarians Inferno Dragon Minions Mega Knight
Barbarians Mega Knight Minions Freeze Inferno Dragon
Barbarians Inferno Dragon Minions Mega Knight
Barbarians Mega Knight
Freeze Minions Mega Knight
Minions Inferno Dragon Wizard Freeze
Barbarians Mega Knight
Barbarians Inferno Dragon Minions
Barbarians Mega Knight
Minions Barbarians Wizard Freeze Mega Knight
Minions Inferno Dragon Wizard
Barbarians Mega Knight Minions Wizard Freeze
Wizard Mega Knight Minions Barbarians Freeze
Barbarians Inferno Dragon Mega Knight
Barbarians Freeze Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Minions
Mega Knight Minions Barbarians Wizard
Wizard Freeze Minions Barbarians Inferno Dragon Mega Knight
Barbarians Inferno Dragon
Wizard Mega Knight Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Wizard Inferno Dragon Mega Knight
Barbarians Mega Knight Minions
Mega Knight Barbarians
Barbarians Inferno Dragon Mega Knight
Wizard Minions Freeze
Minions Barbarians
Mega Knight Barbarians Inferno Dragon
Freeze Mega Knight Minions Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Mega Knight Minions Barbarians
Mega Knight Barbarians
Barbarians Mega Knight Wizard
Wizard Barbarians Mega Knight
Barbarians Minions Freeze Inferno Dragon
Minions Mega Knight Barbarians Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Barbarians Freeze
Wizard Mega Knight
Wizard Minions Freeze
Wizard
Wizard Freeze
Wizard
Minions
Wizard
Wizard
Minions Freeze
Wizard
Wizard Mega Knight
Freeze
Minions
Wizard Mega Knight
Wizard Mega Knight
Minions Mega Knight
Wizard
Barbarians
Freeze Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Mega Knight
Wizard
Minions Wizard Freeze
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Minions Barbarians Freeze
Wizard
Freeze
Wizard Mega Knight
Wizard
Mega Knight
Minions Freeze
Freeze Mega Knight

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