My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions
Barbarian Barrel
Barbarians Valkyrie Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Valkyrie Hog Rider Wizard
Fireball
Minions Barbarians Hog Rider Wizard
Poison
Minions Barbarians Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Tornado Fireball Valkyrie Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Tornado Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Valkyrie
Barbarians
Hog Rider
Fireball
Hog Rider Tornado
Valkyrie
Hog Rider Minions Wizard Tornado
Hog Rider
Minions Fireball Valkyrie Rage Barbarians Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider Rage
Rage
Minions Hog Rider Wizard
Tornado
Fireball Wizard Valkyrie Hog Rider

Defense Synergies 3 3

Minions
Valkyrie
Barbarians
Fireball
Tornado Valkyrie
Valkyrie
Minions Fireball Wizard Tornado
Hog Rider
Wizard
Tornado Valkyrie
Rage
Tornado
Fireball Wizard Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard
Barbarians Minions Valkyrie
Barbarians Tornado Minions Valkyrie
Barbarians Minions Valkyrie
Barbarians Fireball Valkyrie Tornado
Fireball Tornado Minions Valkyrie
Minions Tornado Fireball Wizard
Barbarians Fireball Valkyrie
Barbarians Minions Tornado
Tornado Barbarians Valkyrie
Minions Barbarians Valkyrie Fireball Wizard Tornado
Minions Fireball Wizard Tornado
Barbarians Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Minions Barbarians Tornado
Barbarians
Barbarians Tornado Fireball
Barbarians Wizard Minions Fireball Valkyrie Tornado
Fireball Minions Barbarians Valkyrie Wizard Tornado
Valkyrie Wizard Tornado Minions Barbarians Fireball
Barbarians Tornado
Valkyrie Wizard Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Valkyrie Wizard
Barbarians Minions Valkyrie
Valkyrie Barbarians Fireball Tornado
Barbarians Valkyrie
Fireball Wizard Minions Tornado
Minions Barbarians Fireball Valkyrie
Barbarians Valkyrie
Minions Barbarians Fireball Valkyrie Tornado
Barbarians
Minions Barbarians Valkyrie
Barbarians Fireball Valkyrie Tornado
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Minions Fireball Valkyrie Tornado
Minions Valkyrie Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Minions Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Minions Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Minions
Fireball Wizard
Fireball Valkyrie Wizard Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Barbarians Fireball
Tornado Fireball Valkyrie Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Barbarians Fireball
Fireball Wizard Tornado
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Tornado
Minions Fireball Tornado
Fireball Tornado
Fireball Tornado

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