My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Barbarians Hog Rider Furnace Skeleton Army
Zap
Minions Furnace Skeleton Army
Barbarian Barrel
Barbarians Furnace Wizard Skeleton Army
The Log
Barbarians Hog Rider Furnace Skeleton Army
Earthquake
Barbarians Hog Rider Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army
Royal Delivery
Minions Barbarians Hog Rider Wizard Skeleton Army
Fireball
Minions Barbarians Hog Rider Furnace Wizard Skeleton Army
Poison
Minions Barbarians Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Barbarians Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Fireball Hog Rider Furnace Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Fireball Hog Rider

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Hog Rider
Minions Fireball Freeze Barbarians Furnace Wizard
Furnace
Hog Rider
Wizard
Hog Rider
Skeleton Army
Freeze
Hog Rider Fireball

Defense Synergies 0 8

Minions
Freeze
Barbarians
Furnace Skeleton Army
Fireball
Freeze
Hog Rider
Furnace
Barbarians Skeleton Army
Wizard
Skeleton Army Freeze
Skeleton Army
Barbarians Furnace Wizard Freeze
Freeze
Minions Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Barbarians Skeleton Army Minions Furnace
Barbarians Furnace Skeleton Army Minions Freeze
Barbarians Skeleton Army Minions Furnace
Barbarians Fireball Skeleton Army
Fireball Skeleton Army Freeze Minions Furnace
Minions Furnace Fireball Wizard Freeze
Barbarians Fireball
Barbarians Minions Furnace Skeleton Army
Skeleton Army Barbarians
Minions Barbarians Skeleton Army Fireball Furnace Wizard Freeze
Minions Fireball Furnace Wizard
Barbarians Furnace Skeleton Army Minions Fireball Wizard Freeze
Fireball Wizard Skeleton Army Minions Barbarians Furnace Freeze
Barbarians Skeleton Army Furnace
Barbarians Skeleton Army Fireball Furnace Freeze
Barbarians Wizard Minions Fireball Furnace Skeleton Army
Fireball Minions Barbarians Furnace Wizard Skeleton Army
Furnace Wizard Freeze Minions Barbarians Fireball
Barbarians
Wizard Skeleton Army Minions Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Furnace
Fireball Wizard
Barbarians Skeleton Army Minions Furnace
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army
Fireball Furnace Wizard Minions Freeze
Skeleton Army Minions Barbarians Fireball Furnace
Barbarians Skeleton Army
Freeze Minions Barbarians Fireball Skeleton Army
Barbarians Skeleton Army
Minions Barbarians
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Fireball Wizard
Wizard Barbarians Fireball Furnace Skeleton Army
Barbarians Skeleton Army Minions Fireball Furnace Freeze
Minions Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze
Fireball Wizard Furnace
Fireball Wizard Minions Furnace Freeze
Furnace Wizard
Fireball Wizard Freeze
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball Freeze
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball Freeze
Minions
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Furnace Wizard
Minions Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Minions Barbarians Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball Freeze
Fireball
Fireball Freeze

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