My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Bandit Night Witch
Giant Snowball
Minions Wall Breakers Night Witch
Zap
Minions Wall Breakers Bandit Night Witch
Barbarian Barrel
Wizard Wall Breakers Bandit Night Witch
The Log
Wall Breakers Bandit
Earthquake
Arrows
Minions Wall Breakers Night Witch
Royal Delivery
Minions Wizard Wall Breakers P.E.K.K.A Bandit Night Witch
Fireball
Minions Wizard Wall Breakers Bandit Night Witch
Poison
Minions Wizard Night Witch
Lightning
Wizard Bandit Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Minions Bandit Night Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Wall Breakers Bandit Night Witch
Minions
Wall Breakers P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
Wall Breakers
Arrows Minions The Log
P.E.K.K.A
Arrows Minions Wizard The Log Night Witch
The Log
Wall Breakers P.E.K.K.A Bandit
Bandit
Arrows Minions Wizard The Log
Night Witch
Arrows P.E.K.K.A

Defense Synergies 1 10

Arrows
P.E.K.K.A Bandit
Minions
P.E.K.K.A The Log Bandit
Wizard
P.E.K.K.A The Log Bandit
Wall Breakers
P.E.K.K.A
The Log Arrows Minions Wizard
The Log
P.E.K.K.A Minions Wizard Bandit Night Witch
Bandit
Arrows Minions Wizard The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
P.E.K.K.A Minions The Log Bandit Night Witch
P.E.K.K.A Minions Bandit Night Witch
P.E.K.K.A Night Witch Minions Bandit
Arrows P.E.K.K.A The Log
Arrows The Log Minions Bandit Night Witch
Minions Arrows Wizard Night Witch
Arrows P.E.K.K.A The Log Bandit
P.E.K.K.A Minions Night Witch
Bandit Night Witch
Minions Arrows Wizard The Log Bandit Night Witch
Arrows Minions Wizard Night Witch
P.E.K.K.A Night Witch Minions Wizard The Log Bandit
Wizard Arrows Minions P.E.K.K.A The Log Night Witch
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Wizard Arrows Minions P.E.K.K.A Night Witch
Arrows Minions Wizard The Log Bandit Night Witch
Arrows Wizard The Log Minions Bandit
P.E.K.K.A
Wizard Arrows Minions P.E.K.K.A The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Arrows Wizard The Log
P.E.K.K.A Bandit Minions The Log
P.E.K.K.A The Log Bandit Night Witch
P.E.K.K.A Bandit Night Witch
Arrows Wizard Minions
P.E.K.K.A Minions Bandit Night Witch
P.E.K.K.A
P.E.K.K.A Minions The Log Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Arrows The Log
P.E.K.K.A Wizard Bandit Night Witch
Wizard
Minions P.E.K.K.A The Log Night Witch
Arrows Minions Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Minions
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit
Minions Night Witch
Arrows Wizard The Log Bandit
Arrows Wizard
The Log Bandit
Arrows Minions Bandit
Arrows The Log
Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit
Arrows
Minions Night Witch
Arrows Wizard The Log Bandit
Arrows Wizard The Log
Minions The Log Night Witch
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit
Arrows Wizard The Log Bandit
Arrows The Log Bandit
Arrows Wizard Night Witch
Minions Wizard
Night Witch
Arrows Wizard The Log Bandit Night Witch
Arrows
P.E.K.K.A
Arrows Wizard The Log
Minions Bandit Night Witch
Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Minions The Log
The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: