My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Rascals Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Hog Rider Inferno Dragon
Giant Snowball
Spear Goblins Bats Minions Hog Rider Inferno Dragon
Zap
Spear Goblins Bats Minions Inferno Dragon
Barbarian Barrel
Spear Goblins Rascals
The Log
Spear Goblins Rascals Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Bats Minions Rascals
Royal Delivery
Spear Goblins Bats Minions Rascals Hog Rider Inferno Dragon
Fireball
Minions Rascals Hog Rider Inferno Dragon
Poison
Spear Goblins Bats Minions Rascals
Lightning
Inferno Dragon
Rocket
Rascals Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Minions Fireball Hog Rider Inferno Dragon Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Minions

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Rascals Inferno Dragon
Bats
Hog Rider Minions Rascals Inferno Dragon
Arrows
Fireball Hog Rider
Minions
Hog Rider Bats Rascals Inferno Dragon
Rascals
Spear Goblins Bats Minions Hog Rider
Fireball
Arrows Hog Rider
Hog Rider
Spear Goblins Bats Arrows Minions Fireball Rascals
Inferno Dragon
Spear Goblins Bats Minions

Defense Synergies 0 9

Spear Goblins
Bats Arrows Minions Rascals Inferno Dragon
Bats
Spear Goblins Minions Rascals Inferno Dragon
Arrows
Spear Goblins Fireball
Minions
Spear Goblins Bats
Rascals
Spear Goblins Bats
Fireball
Arrows
Hog Rider
Inferno Dragon
Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball
Inferno Dragon Bats Minions Rascals
Bats Minions Rascals Inferno Dragon
Inferno Dragon Bats Minions Rascals
Arrows Fireball
Arrows Fireball Spear Goblins Bats Minions Rascals
Bats Minions Inferno Dragon Spear Goblins Arrows Rascals Fireball
Arrows Rascals Fireball
Inferno Dragon Minions Rascals
Spear Goblins Rascals
Bats Minions Spear Goblins Arrows Rascals Fireball
Arrows Minions Inferno Dragon Spear Goblins Bats Rascals Fireball
Bats Minions Rascals Fireball
Fireball Bats Arrows Minions Rascals
Inferno Dragon Rascals
Rascals Fireball Inferno Dragon
Bats Arrows Minions Rascals Fireball
Arrows Fireball Spear Goblins Bats Minions Rascals
Arrows Spear Goblins Bats Minions Rascals Fireball Inferno Dragon
Inferno Dragon
Rascals Spear Goblins Bats Arrows Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Fireball
Fireball Arrows Inferno Dragon
Spear Goblins Bats Minions Rascals
Bats Rascals Fireball
Rascals Inferno Dragon
Arrows Fireball Bats Minions Rascals
Rascals Spear Goblins Bats Minions Fireball
Rascals Inferno Dragon
Spear Goblins Bats Minions Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Minions Rascals
Arrows Fireball
Rascals Fireball
Rascals Fireball
Rascals Spear Goblins Bats Minions Fireball Inferno Dragon
Bats Arrows Minions Rascals Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals
Arrows Fireball
Arrows Fireball
Arrows Rascals Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Bats Minions
Arrows
Arrows Fireball
Arrows Fireball
Bats Minions Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Minions
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball
Bats Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bats Minions Fireball
Fireball Arrows
Arrows Fireball
Fireball Rascals
Arrows Fireball
Arrows Fireball
Bats Minions Rascals Fireball
Bats Fireball
Fireball

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