My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Sparky
Giant Snowball
Minions Goblin Gang Musketeer
Zap
Minions Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Musketeer Sparky
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Fireball
Minions Goblin Gang Musketeer Sparky
Poison
Minions Goblin Gang Musketeer Sparky
Lightning
Mini P.E.K.K.A Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Mini P.E.K.K.A Musketeer Poison Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Mini P.E.K.K.A

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A Sparky
Goblin Gang
Mini P.E.K.K.A Giant Sparky
Mini P.E.K.K.A
Giant Sparky Arrows Minions Goblin Gang Musketeer
Musketeer
Giant Mini P.E.K.K.A
Giant
Arrows Minions Mini P.E.K.K.A Musketeer Poison Sparky Goblin Gang
Poison
Giant
Sparky
Arrows Mini P.E.K.K.A Giant Minions Goblin Gang

Defense Synergies 1 7

Arrows
Mini P.E.K.K.A Sparky
Minions
Musketeer
Goblin Gang
Musketeer Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Arrows Goblin Gang Musketeer
Musketeer
Goblin Gang Minions Mini P.E.K.K.A
Giant
Poison
Sparky
Sparky
Arrows Goblin Gang Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Sparky
Mini P.E.K.K.A Sparky Minions Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Sparky Minions Musketeer
Mini P.E.K.K.A Sparky Minions Goblin Gang Musketeer
Arrows Mini P.E.K.K.A Poison Sparky
Arrows Goblin Gang Minions Musketeer
Minions Musketeer Arrows Goblin Gang Poison
Arrows Musketeer Poison Sparky
Mini P.E.K.K.A Sparky Minions Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Minions Goblin Gang Poison Arrows Musketeer
Arrows Minions Musketeer Goblin Gang Poison
Mini P.E.K.K.A Sparky Minions Goblin Gang Musketeer
Sparky Arrows Minions Goblin Gang Mini P.E.K.K.A Poison
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky
Sparky Arrows Minions Goblin Gang Mini P.E.K.K.A Musketeer Poison
Arrows Minions Goblin Gang Musketeer
Arrows Poison Minions Musketeer
Mini P.E.K.K.A Sparky Musketeer
Goblin Gang Arrows Minions Mini P.E.K.K.A Musketeer Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Sparky
Poison Arrows Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Minions Mini P.E.K.K.A Musketeer Sparky
Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Arrows Poison Minions Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Sparky Minions Musketeer
Mini P.E.K.K.A Sparky
Minions Mini P.E.K.K.A Poison Sparky
Goblin Gang Musketeer Sparky
Minions Mini P.E.K.K.A Musketeer Sparky
Arrows Poison
Mini P.E.K.K.A Goblin Gang Sparky
Musketeer Sparky
Goblin Gang Sparky Minions Mini P.E.K.K.A Musketeer Poison
Arrows Minions Poison Mini P.E.K.K.A Musketeer Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Musketeer Sparky
Arrows Poison Musketeer
Arrows Poison Sparky
Arrows Musketeer Poison Sparky
Poison Arrows Sparky
Arrows Poison Minions Musketeer
Arrows Musketeer Poison Sparky
Arrows Poison
Arrows Poison
Minions Goblin Gang Mini P.E.K.K.A Musketeer Poison Sparky
Poison Arrows Musketeer Sparky
Poison Arrows Musketeer
Poison Musketeer Sparky
Arrows Minions Musketeer Poison
Arrows Musketeer Poison Sparky
Arrows Musketeer Poison Sparky
Arrows Musketeer Poison Sparky
Arrows Poison Sparky
Minions Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Musketeer Poison Sparky
Arrows Poison
Minions Musketeer Poison Sparky
Arrows Poison
Musketeer Sparky
Arrows Musketeer Poison
Arrows Poison Sparky
Arrows Poison Musketeer Sparky
Arrows Musketeer Poison Sparky
Poison Arrows Musketeer Sparky
Poison Arrows Musketeer Sparky
Minions Musketeer Poison
Mini P.E.K.K.A Sparky
Poison Arrows Musketeer Sparky
Arrows Poison Sparky
Sparky
Arrows Poison Sparky
Minions Goblin Gang Musketeer
Poison Arrows Musketeer
Arrows
Poison Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Arrows Musketeer Poison
Arrows Poison Sparky
Musketeer Sparky
Minions Goblin Gang Musketeer Poison Sparky
Musketeer Poison
Poison Musketeer Sparky

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