My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Skeleton Army
Giant Snowball
Minions Guards Skeleton Army
Zap
Minions Inferno Tower Guards Skeleton Army
Barbarian Barrel
Inferno Tower Guards Skeleton Army Executioner
The Log
Guards Skeleton Army
Earthquake
Inferno Tower Guards Skeleton Army
Arrows
Minions Guards Skeleton Army
Royal Delivery
Minions Guards Skeleton Army Executioner
Fireball
Minions Inferno Tower Skeleton Army Executioner
Poison
Minions Inferno Tower Guards Skeleton Army Executioner
Lightning
Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Skeleton Army Executioner Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Skeleton Army Inferno Tower Executioner Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Guards Skeleton Army

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Minions
Mega Knight
Inferno Tower
Guards
Skeleton Army
Executioner
Mega Knight
Electro Giant
Mega Knight
Minions Arrows Executioner

Defense Synergies 3 8

Arrows
Mega Knight Inferno Tower
Minions
Inferno Tower Mega Knight
Inferno Tower
Guards Skeleton Army Arrows Minions Mega Knight
Guards
Inferno Tower Skeleton Army Executioner
Skeleton Army
Inferno Tower Guards Executioner
Executioner
Guards Skeleton Army Mega Knight
Electro Giant
Mega Knight
Arrows Minions Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Executioner
Inferno Tower Skeleton Army Minions Executioner Mega Knight
Inferno Tower Skeleton Army Mega Knight Minions Executioner
Inferno Tower Skeleton Army Minions Guards Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Minions Guards Executioner Mega Knight
Minions Inferno Tower Arrows Executioner
Arrows Inferno Tower Electro Giant Mega Knight
Inferno Tower Minions Skeleton Army
Guards Skeleton Army Inferno Tower Mega Knight
Minions Guards Skeleton Army Executioner Arrows Electro Giant Mega Knight
Arrows Minions Inferno Tower Executioner
Inferno Tower Skeleton Army Mega Knight Minions Guards
Skeleton Army Executioner Mega Knight Arrows Minions Guards
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Giant Mega Knight
Mega Knight Arrows Minions Inferno Tower Skeleton Army Executioner
Arrows Mega Knight Minions Guards Skeleton Army Executioner
Arrows Executioner Minions Guards Mega Knight
Inferno Tower
Skeleton Army Mega Knight Arrows Minions Guards Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Inferno Tower Electro Giant
Arrows Executioner Mega Knight
Guards Skeleton Army Mega Knight Minions Inferno Tower
Guards Skeleton Army Mega Knight Inferno Tower
Inferno Tower Guards Skeleton Army Executioner Mega Knight
Arrows Executioner Electro Giant Minions
Guards Skeleton Army Minions Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Mega Knight Minions Inferno Tower Skeleton Army
Inferno Tower Guards Skeleton Army
Mega Knight Minions Inferno Tower Guards
Skeleton Army Mega Knight Arrows Guards Electro Giant
Skeleton Army Mega Knight Inferno Tower Guards Executioner
Skeleton Army Executioner Electro Giant Mega Knight
Inferno Tower Guards Skeleton Army Electro Giant Minions Executioner
Arrows Minions Executioner Mega Knight Inferno Tower Electro Giant
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Executioner
Arrows
Arrows Guards
Executioner Arrows Mega Knight
Arrows Executioner Electro Giant Minions
Arrows Executioner
Arrows Executioner
Arrows
Minions Guards
Arrows
Arrows Executioner
Executioner
Arrows Minions
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Minions
Arrows Executioner Mega Knight
Arrows Electro Giant Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Electro Giant Executioner Mega Knight
Arrows Executioner
Arrows Mega Knight
Arrows
Arrows Executioner Electro Giant
Minions Guards Electro Giant
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Minions Guards Skeleton Army
Arrows Executioner
Arrows
Executioner Mega Knight
Arrows Executioner
Arrows Electro Giant
Executioner Mega Knight
Electro Giant Minions Guards
Executioner
Executioner Electro Giant Mega Knight

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