My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Skeleton Army Bandit Inferno Dragon
Giant Snowball
Archers Minions Skeleton Army Inferno Dragon
Zap
Archers Minions Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Archers Skeleton Army Bandit
The Log
Archers Skeleton Army Bandit
Earthquake
Archers Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Skeleton Army Bandit Inferno Dragon
Fireball
Archers Minions Skeleton Army Bandit Inferno Dragon
Poison
Archers Minions Skeleton Army
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Minions Skeleton Army Bandit Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Minions

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Bandit Inferno Dragon
Arrows
Giant Archers Bandit
Minions
Giant Bandit Inferno Dragon
Giant
Arrows Minions Archers The Log Bandit
Skeleton Army
The Log
Giant Bandit
Bandit
Archers Arrows Minions Giant The Log
Inferno Dragon
Archers Minions

Defense Synergies 0 12

Archers
Minions Skeleton Army The Log Bandit
Arrows
Bandit
Minions
Archers The Log Bandit
Giant
Skeleton Army
Archers The Log Bandit Inferno Dragon
The Log
Archers Minions Skeleton Army Bandit Inferno Dragon
Bandit
Archers Arrows Minions Skeleton Army The Log
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Skeleton Army Inferno Dragon Minions The Log Bandit
Skeleton Army Archers Minions Bandit Inferno Dragon
Skeleton Army Inferno Dragon Minions Bandit
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Archers Minions Bandit
Minions Inferno Dragon Archers Arrows
Arrows The Log Bandit
Inferno Dragon Minions Skeleton Army
Skeleton Army Archers Bandit
Archers Minions Skeleton Army Arrows The Log Bandit
Arrows Minions Inferno Dragon Archers
Skeleton Army Minions The Log Bandit
Skeleton Army Arrows Minions The Log
Skeleton Army Inferno Dragon Bandit
Skeleton Army The Log Bandit Inferno Dragon
Arrows Minions Skeleton Army
Arrows Archers Minions Skeleton Army The Log Bandit
Arrows The Log Archers Minions Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Archers Arrows Minions The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Bandit
Bandit Archers Arrows The Log Inferno Dragon
Skeleton Army Bandit Minions The Log
Skeleton Army The Log Bandit
Skeleton Army Bandit Inferno Dragon
Arrows Archers Minions
Skeleton Army Archers Minions Bandit
Skeleton Army Inferno Dragon
Minions Skeleton Army The Log Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions
Skeleton Army Arrows The Log
Skeleton Army Bandit
Archers Skeleton Army
Skeleton Army Archers Minions The Log Inferno Dragon
Arrows Minions Archers The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log
Arrows The Log
Arrows Minions
Archers Arrows The Log
Arrows The Log
Arrows The Log Bandit
Minions
Arrows The Log Bandit
Archers Arrows
The Log Bandit
Arrows Minions Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Minions
Archers Arrows The Log Bandit
Arrows The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Archers Arrows
Minions
Arrows The Log Bandit
Arrows
Arrows The Log
Archers Minions Skeleton Army Bandit
Archers Arrows
Arrows The Log
Arrows The Log
Arrows
Minions The Log
The Log Bandit

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