My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Miner
Giant Snowball
Skeletons Bats Archers Miner
Zap
Skeletons Bats Archers Mortar
Barbarian Barrel
Skeletons Archers Mortar Valkyrie
The Log
Skeletons Archers
Earthquake
Skeletons Archers Mortar
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Valkyrie Miner
Fireball
Archers Mortar
Poison
Bats Archers Mortar
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Archers Miner Mortar Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Archers

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Miner Zap Mortar
Zap
Miner Bats Archers Mortar Valkyrie
Archers
Valkyrie Zap Mortar Miner
Mortar
Miner Bats Zap Archers Rocket
Valkyrie
Bats Archers Zap
Rocket
Mortar Miner
Miner
Bats Zap Mortar Archers Rocket

Defense Synergies 1 13

Skeletons
Bats Zap Archers Mortar
Bats
Skeletons Zap Mortar Valkyrie
Zap
Skeletons Bats Archers Mortar Valkyrie Miner
Archers
Valkyrie Skeletons Zap Mortar
Mortar
Skeletons Bats Zap Archers Valkyrie
Valkyrie
Archers Bats Zap Mortar
Rocket
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mortar Valkyrie
Skeletons Bats Zap Mortar Valkyrie
Mortar Rocket Skeletons Bats Archers Valkyrie
Skeletons Bats Mortar Valkyrie
Valkyrie Rocket
Skeletons Bats Zap Archers Valkyrie
Bats Rocket Zap Archers Mortar
Rocket Zap Valkyrie
Skeletons Mortar
Skeletons Archers Valkyrie Miner
Bats Archers Valkyrie Skeletons Zap
Bats Zap Archers
Mortar Skeletons Bats Zap Valkyrie Rocket
Valkyrie Rocket Bats Zap Mortar
Mortar
Rocket Zap Mortar
Skeletons Bats Mortar Valkyrie
Mortar Bats Zap Archers Valkyrie
Zap Mortar Valkyrie Bats Archers
Mortar
Valkyrie Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Archers
Zap Archers Mortar Valkyrie Rocket Miner
Skeletons Bats Zap Valkyrie Rocket
Valkyrie Rocket Bats Zap
Skeletons Valkyrie
Rocket Skeletons Bats Zap Archers
Rocket Skeletons Bats Archers Valkyrie
Valkyrie
Zap Rocket Skeletons Bats Mortar Valkyrie
Skeletons
Bats Valkyrie
Rocket Zap Valkyrie
Rocket Skeletons Valkyrie
Archers Valkyrie
Skeletons Bats Zap Archers Mortar Valkyrie Rocket
Bats Valkyrie Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Rocket
Mortar Zap Miner
Rocket Miner
Valkyrie Rocket
Rocket Zap Mortar Valkyrie
Bats Zap Rocket
Archers Mortar
Zap
Miner Zap Mortar
Rocket Bats
Rocket Miner Zap Mortar Valkyrie
Zap Archers Rocket
Rocket Mortar Miner
Mortar Rocket
Zap Mortar
Rocket Zap Mortar
Mortar Rocket
Mortar Rocket
Bats Rocket
Rocket Zap Archers Mortar
Rocket Zap Mortar Valkyrie Miner
Rocket
Rocket
Rocket
Rocket Zap Mortar
Zap Mortar Valkyrie
Mortar Miner Zap
Zap Mortar Miner
Rocket Miner Zap Mortar
Bats Zap Archers
Zap Rocket Bats
Zap Mortar Rocket Miner
Zap Rocket
Rocket
Zap Bats Archers Rocket
Rocket Zap Archers
Miner Valkyrie Rocket
Zap Mortar
Rocket Zap
Zap Bats Rocket
Bats Zap Rocket
Zap Mortar Rocket Miner

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