My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Inferno Dragon
Giant Snowball
Minions Dart Goblin Miner Inferno Dragon Lumberjack
Zap
Minions Dart Goblin Inferno Dragon
Barbarian Barrel
Knight Rascals Dart Goblin Lumberjack
The Log
Rascals Dart Goblin Lumberjack
Earthquake
Arrows
Minions Rascals Dart Goblin
Royal Delivery
Knight Minions Rascals Dart Goblin Miner Inferno Dragon Lumberjack
Fireball
Minions Rascals Dart Goblin Inferno Dragon Lumberjack
Poison
Minions Rascals Dart Goblin
Lightning
Knight Inferno Dragon Lumberjack
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Dart Goblin Miner Inferno Dragon Lumberjack Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Dart Goblin

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Miner Lumberjack
Knight
Minions Dart Goblin Arrows Miner Lumberjack
Minions
Knight Miner Rascals Inferno Dragon Lumberjack
Rascals
Minions Dart Goblin Miner Lumberjack
Dart Goblin
Knight Miner Rascals
Miner
Minions Dart Goblin Arrows Knight Rascals Inferno Dragon Lumberjack
Inferno Dragon
Minions Miner
Lumberjack
Arrows Knight Minions Rascals Miner

Defense Synergies 2 9

Arrows
Knight Lumberjack
Knight
Minions Dart Goblin Arrows Lumberjack
Minions
Knight Dart Goblin Lumberjack
Rascals
Dart Goblin
Dart Goblin
Knight Minions Rascals Miner Inferno Dragon Lumberjack
Miner
Dart Goblin
Inferno Dragon
Dart Goblin
Lumberjack
Arrows Knight Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin
Inferno Dragon Lumberjack Knight Minions Rascals Dart Goblin
Lumberjack Knight Minions Rascals Dart Goblin Inferno Dragon
Inferno Dragon Lumberjack Knight Minions Rascals Dart Goblin
Arrows Lumberjack
Arrows Minions Rascals Dart Goblin Lumberjack
Minions Dart Goblin Inferno Dragon Arrows Rascals
Arrows Rascals Dart Goblin
Inferno Dragon Minions Rascals Lumberjack
Knight Rascals Dart Goblin Miner Lumberjack
Minions Dart Goblin Arrows Knight Rascals Lumberjack
Arrows Minions Inferno Dragon Rascals Dart Goblin
Lumberjack Knight Minions Rascals
Arrows Minions Rascals Dart Goblin Lumberjack
Inferno Dragon Knight Rascals Lumberjack
Rascals Inferno Dragon Lumberjack
Arrows Knight Minions Rascals Lumberjack
Arrows Knight Minions Rascals Dart Goblin Lumberjack
Arrows Knight Minions Rascals Dart Goblin Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Rascals Arrows Knight Minions Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Lumberjack
Arrows Knight Miner Inferno Dragon Lumberjack
Lumberjack Knight Minions Rascals
Lumberjack Knight Rascals
Knight Rascals Inferno Dragon Lumberjack
Arrows Minions Rascals Dart Goblin
Rascals Knight Minions Dart Goblin Lumberjack
Knight Rascals Inferno Dragon Lumberjack
Knight Minions Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Knight Minions Rascals Dart Goblin Lumberjack
Arrows
Rascals Knight Lumberjack
Rascals Dart Goblin
Rascals Knight Minions Dart Goblin Inferno Dragon Lumberjack
Arrows Minions Rascals Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals Dart Goblin
Arrows Dart Goblin Miner
Arrows Dart Goblin Miner
Arrows Knight Rascals Dart Goblin
Arrows
Arrows Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Miner Dart Goblin
Minions Lumberjack
Miner Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin Miner
Arrows Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Minions
Arrows Dart Goblin
Arrows Dart Goblin Miner
Minions
Arrows
Arrows
Arrows
Inferno Dragon
Arrows Miner Dart Goblin
Arrows Miner
Miner Arrows Dart Goblin
Arrows Dart Goblin
Minions Dart Goblin
Arrows Dart Goblin Miner
Arrows
Arrows
Minions Dart Goblin
Arrows Dart Goblin
Arrows
Miner Knight Rascals Dart Goblin Lumberjack
Arrows Dart Goblin
Arrows
Dart Goblin
Minions Rascals Dart Goblin
Dart Goblin
Dart Goblin Miner

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