My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Magic Archer
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Miner Magic Archer
Fireball
Inferno Tower Skeleton Army Magic Archer
Poison
Bats Inferno Tower Skeleton Army Magic Archer
Lightning
Valkyrie Inferno Tower Magic Archer
Rocket
Valkyrie Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Rage Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Miner Valkyrie Magic Archer Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Skeleton Army Miner

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Mega Knight Rage
Valkyrie
Bats Magic Archer
Inferno Tower
Rage
Bats
Skeleton Army
Miner
Bats Magic Archer Mega Knight
Magic Archer
Valkyrie Miner Mega Knight
Mega Knight
Bats Miner Magic Archer

Defense Synergies 1 9

Bats
Valkyrie Inferno Tower Mega Knight
Valkyrie
Bats Inferno Tower Magic Archer
Inferno Tower
Skeleton Army Bats Valkyrie Mega Knight
Rage
Skeleton Army
Inferno Tower Magic Archer
Miner
Mega Knight
Magic Archer
Valkyrie Skeleton Army Mega Knight
Mega Knight
Bats Inferno Tower Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Magic Archer
Inferno Tower Skeleton Army Bats Valkyrie Mega Knight
Inferno Tower Skeleton Army Mega Knight Bats Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Valkyrie Magic Archer Mega Knight
Bats Inferno Tower Magic Archer
Valkyrie Inferno Tower Magic Archer Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Miner Mega Knight
Bats Valkyrie Skeleton Army Magic Archer Mega Knight
Inferno Tower Bats Magic Archer
Inferno Tower Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Magic Archer
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mega Knight
Mega Knight Bats Valkyrie Inferno Tower Skeleton Army
Mega Knight Bats Valkyrie Skeleton Army Magic Archer
Valkyrie Bats Magic Archer Mega Knight
Inferno Tower
Valkyrie Skeleton Army Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Inferno Tower
Valkyrie Miner Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Inferno Tower
Valkyrie Skeleton Army Mega Knight Bats Inferno Tower
Inferno Tower Valkyrie Skeleton Army Mega Knight
Bats Magic Archer
Skeleton Army Bats Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie Skeleton Army
Mega Knight Bats Valkyrie Inferno Tower Skeleton Army Magic Archer
Inferno Tower Skeleton Army
Mega Knight Bats Valkyrie Inferno Tower
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Inferno Tower
Valkyrie Skeleton Army Magic Archer Mega Knight
Inferno Tower Skeleton Army Bats Valkyrie Magic Archer
Bats Valkyrie Mega Knight Inferno Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Miner Magic Archer
Miner Magic Archer
Valkyrie
Valkyrie Magic Archer Mega Knight
Bats Magic Archer
Magic Archer
Magic Archer
Miner
Bats
Miner Valkyrie Magic Archer
Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats
Magic Archer Mega Knight
Valkyrie Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Valkyrie Magic Archer Mega Knight
Miner Magic Archer
Miner Magic Archer Mega Knight
Miner Magic Archer
Bats Magic Archer
Bats
Miner Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Bats Skeleton Army Magic Archer
Magic Archer
Miner Valkyrie Magic Archer Mega Knight
Magic Archer
Mega Knight
Bats Magic Archer
Bats Magic Archer
Miner Magic Archer Mega Knight

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