My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Goblins Miner
Zap
Fire Spirit Goblins
Barbarian Barrel
Fire Spirit Goblins Bomb Tower Ice Wizard Electro Wizard
The Log
Fire Spirit Goblins
Earthquake
Bomb Tower
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Miner Ice Wizard Electro Wizard
Fireball
Bomb Tower Ice Wizard Electro Wizard
Poison
Bomb Tower Ice Wizard Electro Wizard
Lightning
Bomb Tower Ice Wizard Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Miner Ice Wizard Fireball Bomb Tower Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Miner Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Golem
Goblins
Miner
Fireball
Golem Miner Electro Wizard
Bomb Tower
Golem
Fireball Fire Spirit Ice Wizard Electro Wizard
Miner
Fire Spirit Goblins Fireball Electro Wizard
Ice Wizard
Golem
Electro Wizard
Fireball Golem Miner

Defense Synergies 0 9

Fire Spirit
Electro Wizard
Goblins
Ice Wizard Electro Wizard
Fireball
Bomb Tower Miner Ice Wizard Electro Wizard
Bomb Tower
Fireball Ice Wizard Electro Wizard
Golem
Miner
Fireball
Ice Wizard
Goblins Fireball Bomb Tower
Electro Wizard
Fire Spirit Goblins Fireball Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Bomb Tower Goblins Ice Wizard Electro Wizard
Bomb Tower Fire Spirit Goblins Ice Wizard Electro Wizard
Bomb Tower Goblins Ice Wizard Electro Wizard
Fireball Bomb Tower
Fireball Fire Spirit Goblins Bomb Tower Ice Wizard Electro Wizard
Electro Wizard Fire Spirit Fireball Bomb Tower Ice Wizard
Fireball Bomb Tower Electro Wizard
Goblins Bomb Tower Ice Wizard
Fire Spirit Goblins Miner Ice Wizard Electro Wizard
Goblins Ice Wizard Electro Wizard Fireball Bomb Tower
Fireball Ice Wizard Electro Wizard
Bomb Tower Fire Spirit Fireball Ice Wizard Electro Wizard
Fire Spirit Fireball Bomb Tower Goblins Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Fireball Electro Wizard
Bomb Tower Goblins Fireball Electro Wizard
Fire Spirit Fireball Bomb Tower Goblins Ice Wizard Electro Wizard
Bomb Tower Fire Spirit Fireball Ice Wizard Electro Wizard
Bomb Tower Electro Wizard
Fire Spirit Goblins Fireball Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Electro Wizard
Fireball Electro Wizard Bomb Tower Miner
Goblins Bomb Tower Electro Wizard
Fireball Electro Wizard
Fire Spirit Fireball Bomb Tower Ice Wizard Electro Wizard
Goblins Fireball Bomb Tower Ice Wizard Electro Wizard
Bomb Tower
Electro Wizard Goblins Fireball Bomb Tower
Bomb Tower
Fireball Electro Wizard
Fireball Bomb Tower
Fireball Bomb Tower
Electro Wizard Goblins Fireball Bomb Tower
Fireball Bomb Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner Ice Wizard Electro Wizard
Fireball Miner
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Ice Wizard
Fire Spirit
Fireball Fire Spirit Ice Wizard
Fireball Miner
Fire Spirit Goblins Fireball Electro Wizard
Miner Fireball Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Miner
Fireball
Fireball
Fireball
Fire Spirit Fireball Ice Wizard
Fireball Miner Ice Wizard Electro Wizard
Fireball Miner
Fireball Miner
Fire Spirit Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Miner
Fireball Electro Wizard
Fireball
Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Ice Wizard Electro Wizard
Fireball
Fireball Miner Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Miner Electro Wizard

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