My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Minion Horde Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Minion Horde Prince Miner
Giant Snowball
Spear Goblins Bats Goblin Gang Minion Horde Miner
Zap
Spear Goblins Bats Goblin Gang Mortar Minion Horde Prince
Barbarian Barrel
Spear Goblins Goblin Gang Mortar
The Log
Spear Goblins Goblin Gang Prince
Earthquake
Spear Goblins Goblin Gang Mortar
Arrows
Spear Goblins Bats Goblin Gang Minion Horde
Royal Delivery
Spear Goblins Bats Goblin Gang Minion Horde Prince Miner
Fireball
Goblin Gang Mortar Minion Horde
Poison
Spear Goblins Bats Goblin Gang Mortar Minion Horde
Lightning
Mortar Prince
Rocket
Mortar Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Miner Mortar Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Goblin Gang Mortar Prince
Bats
Miner Mortar Prince
Goblin Gang
Miner Spear Goblins Mortar Prince
Mortar
Miner Spear Goblins Bats Goblin Gang The Log
Minion Horde
Miner Prince
Prince
Spear Goblins Bats Goblin Gang Minion Horde The Log Miner
The Log
Mortar Prince Miner
Miner
Spear Goblins Bats Goblin Gang Mortar Minion Horde Prince The Log

Defense Synergies 1 15

Spear Goblins
Bats Goblin Gang Mortar Prince The Log
Bats
Spear Goblins Mortar Prince The Log
Goblin Gang
Spear Goblins Mortar Prince The Log Miner
Mortar
Spear Goblins Bats Goblin Gang The Log
Minion Horde
The Log
Prince
The Log Spear Goblins Bats Goblin Gang
The Log
Prince Spear Goblins Bats Goblin Gang Mortar Minion Horde Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Minion Horde The Log
Minion Horde Bats Goblin Gang Mortar Prince The Log
Goblin Gang Mortar Minion Horde Prince Bats
Minion Horde Prince Bats Goblin Gang Mortar
Prince The Log
Goblin Gang The Log Spear Goblins Bats
Bats Minion Horde Spear Goblins Goblin Gang Mortar
The Log
Minion Horde Goblin Gang Mortar Prince
Goblin Gang Spear Goblins Minion Horde Prince Miner
Bats Goblin Gang Minion Horde Spear Goblins The Log
Minion Horde Spear Goblins Bats Goblin Gang
Mortar Minion Horde Prince Bats Goblin Gang The Log
Bats Goblin Gang Mortar Minion Horde Prince The Log
Goblin Gang Mortar Minion Horde Prince
Minion Horde Goblin Gang Mortar Prince The Log
Minion Horde Bats Goblin Gang Mortar Prince
Mortar Spear Goblins Bats Goblin Gang Minion Horde Prince The Log
Mortar The Log Spear Goblins Bats
Mortar Prince
Goblin Gang Spear Goblins Bats Minion Horde Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Prince
Goblin Gang Mortar Prince The Log Miner
Goblin Gang Spear Goblins Bats Minion Horde Prince The Log
Goblin Gang Prince Bats Minion Horde The Log
Goblin Gang Minion Horde Prince
Bats Goblin Gang Minion Horde
Goblin Gang Prince Spear Goblins Bats Minion Horde
Minion Horde Prince
Minion Horde Spear Goblins Bats Mortar Prince The Log
Goblin Gang Minion Horde
Bats Minion Horde Prince
Prince The Log
Prince Goblin Gang Minion Horde
Minion Horde
Goblin Gang Spear Goblins Bats Mortar Minion Horde Prince The Log
Bats Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde The Log
Mortar The Log Miner
Minion Horde The Log Miner
Prince The Log
Mortar Minion Horde The Log
Spear Goblins Bats Minion Horde
Mortar Minion Horde The Log
The Log
The Log Miner Mortar
Bats Goblin Gang Minion Horde Prince
Miner Mortar Minion Horde Prince The Log
Mortar The Log Miner
Mortar Minion Horde
Mortar Prince The Log
Spear Goblins Mortar Minion Horde The Log
Mortar Minion Horde The Log
Mortar
Bats Minion Horde
Mortar Prince The Log
Mortar The Log Miner
Minion Horde Prince The Log
Prince The Log
Mortar Minion Horde The Log
The Log Mortar
Minion Horde
Mortar The Log Miner
Mortar Prince The Log Miner
Miner Mortar The Log
Bats Minion Horde
Bats Minion Horde
Minion Horde
Mortar Minion Horde The Log Miner
Minion Horde
Minion Horde Prince
The Log
Minion Horde Spear Goblins Bats Goblin Gang Prince
The Log
Miner Goblin Gang Minion Horde Prince
The Log Mortar
Minion Horde Prince
Bats Goblin Gang Minion Horde The Log
Bats
Mortar Prince The Log Miner

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