My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Balloon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon Miner
Giant Snowball
Bats Archers Balloon Miner
Zap
Bats Archers Balloon
Barbarian Barrel
Archers Tesla
The Log
Archers
Earthquake
Archers Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers Balloon Bowler Miner
Fireball
Archers Tesla Balloon Bowler
Poison
Bats Archers Balloon
Lightning
Tesla Balloon Bowler
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Bowler Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Miner Tesla Freeze Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Bowler
Archers
Arrows Balloon Bowler Miner
Arrows
Balloon Archers Freeze Bowler Miner
Tesla
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Miner Archers
Bowler
Bats Archers Arrows Miner
Miner
Bats Balloon Archers Arrows Bowler

Defense Synergies 0 8

Bats
Tesla Freeze Bowler
Archers
Tesla Bowler
Arrows
Tesla Bowler
Tesla
Bats Archers Arrows Bowler
Freeze
Bats
Balloon
Bowler
Bats Archers Arrows Tesla
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla
Bats Tesla
Tesla Bowler Bats Archers Freeze
Tesla Bats Bowler
Arrows Bowler
Arrows Freeze Bowler Bats Archers Tesla
Bats Tesla Archers Arrows Freeze
Bowler Arrows Tesla
Tesla
Archers Tesla Bowler Miner
Bats Archers Arrows Tesla Freeze Bowler
Arrows Tesla Bats Archers
Tesla Bowler Bats Freeze
Bowler Bats Arrows Tesla Freeze
Tesla
Tesla Freeze Bowler
Tesla Bats Arrows Bowler
Arrows Tesla Bats Archers Bowler
Arrows Freeze Bats Archers Tesla Bowler
Tesla
Bowler Bats Archers Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Bowler
Archers Arrows Tesla Bowler Miner
Bats Bowler
Bowler Bats Tesla
Tesla Bowler
Arrows Bats Archers Tesla Freeze
Bats Archers Tesla Bowler
Tesla
Freeze Bats
Tesla
Bats Tesla Bowler
Arrows Bowler
Bowler Tesla
Archers Tesla Bowler
Tesla Bats Archers Freeze Bowler
Bats Arrows Bowler Archers Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Bowler Miner
Arrows Miner
Arrows Freeze
Arrows Bowler
Arrows Bats Freeze
Archers Arrows Bowler
Arrows Freeze Bowler
Arrows Miner
Bats Bowler
Miner Arrows Bowler
Archers Arrows
Bowler Miner
Arrows Freeze
Arrows
Arrows Bowler
Arrows Bowler
Arrows Freeze
Bats
Archers Arrows Bowler
Arrows Bowler Miner
Bowler
Arrows
Bowler
Arrows
Arrows Freeze Bowler
Arrows Miner Bowler
Arrows Bowler Miner
Miner Arrows
Bats Archers Arrows
Bats Freeze
Bowler
Arrows Miner
Arrows Freeze
Arrows Bowler
Bats Archers Freeze
Archers Arrows
Freeze
Arrows
Miner Bowler
Arrows Bowler
Arrows
Bats Freeze Bowler
Bats
Freeze Bowler Miner

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