My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Baby Dragon Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Fireball
Baby Dragon Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Valkyrie Baby Dragon Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel The Log Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Barbarian Barrel Baby Dragon Inferno Dragon
Valkyrie
Bats Baby Dragon Electro Wizard
Barbarian Barrel
Bats Baby Dragon Mega Knight
Baby Dragon
Bats Valkyrie Barbarian Barrel Electro Wizard Inferno Dragon Mega Knight
The Log
Mega Knight
Electro Wizard
Valkyrie Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Baby Dragon
Mega Knight
Bats Inferno Dragon Barbarian Barrel Baby Dragon The Log Electro Wizard

Defense Synergies 0 22

Bats
Valkyrie Barbarian Barrel Baby Dragon The Log Electro Wizard Inferno Dragon Mega Knight
Valkyrie
Bats Baby Dragon The Log Electro Wizard
Barbarian Barrel
Bats Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Bats Valkyrie Barbarian Barrel The Log Inferno Dragon Mega Knight
The Log
Bats Valkyrie Baby Dragon Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Bats Valkyrie Barbarian Barrel The Log Inferno Dragon Mega Knight
Inferno Dragon
Bats Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight
Bats Barbarian Barrel Baby Dragon The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Barbarian Barrel Baby Dragon The Log Electro Wizard
Inferno Dragon Bats Valkyrie The Log Electro Wizard Mega Knight
Mega Knight Bats Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Bats Valkyrie Electro Wizard Mega Knight
Valkyrie Barbarian Barrel The Log Mega Knight
Barbarian Barrel The Log Bats Valkyrie Baby Dragon Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon The Log Electro Wizard Mega Knight
Inferno Dragon
Valkyrie Barbarian Barrel Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Barbarian Barrel Baby Dragon The Log Mega Knight
Inferno Dragon Bats Baby Dragon Electro Wizard
Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats Barbarian Barrel Baby Dragon The Log Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Valkyrie Electro Wizard
Mega Knight Bats Valkyrie Barbarian Barrel Baby Dragon The Log Electro Wizard
Valkyrie Barbarian Barrel Baby Dragon The Log Bats Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Mega Knight Bats Barbarian Barrel Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Barbarian Barrel Electro Wizard
Electro Wizard Valkyrie Barbarian Barrel Baby Dragon The Log Inferno Dragon Mega Knight
Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats Barbarian Barrel The Log Electro Wizard
Valkyrie Inferno Dragon Mega Knight
Bats Baby Dragon Electro Wizard
Bats Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Bats Valkyrie Barbarian Barrel Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie
Mega Knight Valkyrie The Log Electro Wizard
Mega Knight Valkyrie
Valkyrie Baby Dragon Mega Knight
Electro Wizard Bats Valkyrie Barbarian Barrel Baby Dragon The Log Inferno Dragon
Bats Valkyrie Mega Knight Barbarian Barrel Baby Dragon The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log Electro Wizard
Barbarian Barrel Baby Dragon The Log
Valkyrie Barbarian Barrel The Log
Valkyrie Barbarian Barrel Baby Dragon The Log Mega Knight
Bats Baby Dragon
Baby Dragon The Log
The Log Barbarian Barrel Baby Dragon
The Log
Bats Electro Wizard
Valkyrie Barbarian Barrel The Log Electro Wizard
Baby Dragon
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log Mega Knight
Barbarian Barrel
Bats
Barbarian Barrel Baby Dragon The Log Electro Wizard Mega Knight
Valkyrie Barbarian Barrel Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Barbarian Barrel Baby Dragon The Log
The Log Valkyrie Barbarian Barrel Baby Dragon Mega Knight
Inferno Dragon
The Log Barbarian Barrel Baby Dragon Electro Wizard
Baby Dragon The Log Mega Knight
Barbarian Barrel Baby Dragon The Log
Bats Baby Dragon Electro Wizard
Electro Wizard Bats
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bats Barbarian Barrel
Baby Dragon Electro Wizard
The Log Barbarian Barrel
Valkyrie Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon
Mega Knight
Bats Baby Dragon The Log Electro Wizard
Bats Electro Wizard
Barbarian Barrel Baby Dragon The Log Electro Wizard Mega Knight

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