My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Furnace Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Bandit
Giant Snowball
Bats Goblin Gang Mega Minion Furnace Miner
Zap
Bats Goblin Gang Furnace Bandit
Barbarian Barrel
Goblin Gang Furnace Bandit
The Log
Goblin Gang Furnace Bandit
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Mega Minion Miner Bandit
Fireball
Goblin Gang Mega Minion Furnace Bandit
Poison
Bats Goblin Gang Mega Minion Furnace
Lightning
Mega Minion Furnace Bandit
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mega Minion Miner Bandit Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Mega Minion

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Mega Minion Bandit
Arrows
Mega Minion Miner Bandit Mega Knight
Goblin Gang
Miner Bandit
Mega Minion
Bats Arrows Furnace Miner Mega Knight
Furnace
Miner Mega Minion Bandit
Miner
Bats Goblin Gang Furnace Arrows Mega Minion Bandit Mega Knight
Bandit
Bats Arrows Goblin Gang Furnace Miner Mega Knight
Mega Knight
Bats Arrows Mega Minion Miner Bandit

Defense Synergies 1 15

Bats
Bandit Mega Knight
Arrows
Mega Knight Mega Minion Furnace Bandit
Goblin Gang
Furnace Miner Bandit
Mega Minion
Arrows Furnace Miner Bandit Mega Knight
Furnace
Arrows Goblin Gang Mega Minion Bandit
Miner
Goblin Gang Mega Minion Mega Knight
Bandit
Bats Arrows Goblin Gang Mega Minion Furnace Mega Knight
Mega Knight
Arrows Bats Mega Minion Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Bats Goblin Gang Mega Minion Furnace Bandit Mega Knight
Goblin Gang Furnace Mega Knight Bats Mega Minion Bandit
Bats Goblin Gang Mega Minion Furnace Bandit Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Mega Minion Furnace Bandit Mega Knight
Bats Mega Minion Furnace Arrows Goblin Gang
Arrows Bandit Mega Knight
Goblin Gang Furnace
Goblin Gang Miner Bandit Mega Knight
Bats Goblin Gang Arrows Mega Minion Furnace Bandit Mega Knight
Arrows Mega Minion Bats Goblin Gang Furnace
Furnace Mega Knight Bats Goblin Gang Bandit
Mega Knight Bats Arrows Goblin Gang Mega Minion Furnace
Goblin Gang Furnace Bandit Mega Knight
Goblin Gang Furnace Bandit Mega Knight
Mega Knight Bats Arrows Goblin Gang Furnace
Arrows Mega Knight Bats Goblin Gang Mega Minion Furnace Bandit
Arrows Furnace Bats Mega Minion Bandit Mega Knight
Goblin Gang Mega Knight Bats Arrows Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace Bandit
Bandit Arrows Goblin Gang Mega Minion Miner Mega Knight
Goblin Gang Bandit Mega Knight Bats Furnace
Goblin Gang Mega Knight Bats Bandit
Goblin Gang Bandit Mega Knight
Arrows Furnace Bats Goblin Gang
Goblin Gang Bats Mega Minion Furnace Bandit
Mega Knight
Mega Knight Bats Mega Minion Bandit
Goblin Gang Mega Minion
Mega Knight Bats Mega Minion
Mega Knight Arrows
Mega Knight Goblin Gang Bandit
Furnace Mega Knight
Goblin Gang Bats Mega Minion Furnace
Bats Arrows Mega Knight Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Miner Bandit
Arrows Miner Bandit
Arrows
Arrows Furnace Mega Knight
Arrows Bats Mega Minion Furnace
Arrows Furnace
Arrows
Arrows Miner Bandit
Bats Goblin Gang
Miner Arrows Bandit
Arrows
Miner Bandit
Arrows Bandit
Arrows Furnace
Arrows Furnace Bandit
Arrows Furnace Bandit Mega Knight
Arrows
Bats
Arrows Mega Minion Bandit Mega Knight
Arrows Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Furnace Mega Knight
Mega Minion
Arrows Miner Bandit
Arrows Miner Bandit Mega Knight
Miner Arrows Bandit
Bats Arrows Furnace
Bats Mega Minion
Mega Minion
Arrows Miner Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang Bandit
Arrows Mega Minion
Arrows
Miner Goblin Gang Mega Minion Mega Knight
Arrows
Arrows
Mega Minion Mega Knight
Bats Goblin Gang
Bats
Miner Bandit Mega Knight

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