My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Wizard Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Hog Rider Poison Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Hog Rider Poison

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Poison Lumberjack Mega Knight
Goblin Gang
Hog Rider
Hog Rider
Zap Goblin Gang Wizard Poison Electro Wizard Lumberjack Mega Knight
Wizard
Hog Rider Lumberjack Mega Knight
Poison
Zap Hog Rider Mega Knight
Electro Wizard
Zap Hog Rider Lumberjack Mega Knight
Lumberjack
Zap Hog Rider Wizard Electro Wizard Mega Knight
Mega Knight
Zap Hog Rider Wizard Poison Electro Wizard Lumberjack

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Goblin Gang Poison Lumberjack
Goblin Gang
Zap Electro Wizard Lumberjack
Hog Rider
Wizard
Electro Wizard Lumberjack Mega Knight
Poison
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Goblin Gang Wizard Poison Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Wizard Electro Wizard
Mega Knight
Zap Wizard Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Lumberjack Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Electro Wizard
Lumberjack Goblin Gang Electro Wizard Mega Knight
Poison Lumberjack Mega Knight
Goblin Gang Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Goblin Gang Wizard Poison
Zap Poison Electro Wizard Mega Knight
Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Poison Electro Wizard Zap Wizard Lumberjack Mega Knight
Zap Goblin Gang Wizard Poison Electro Wizard
Lumberjack Mega Knight Zap Goblin Gang Wizard Electro Wizard
Wizard Mega Knight Zap Goblin Gang Poison Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Zap Goblin Gang Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Goblin Gang Poison Electro Wizard Lumberjack
Mega Knight Zap Goblin Gang Wizard Electro Wizard Lumberjack
Zap Wizard Poison Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Wizard Mega Knight Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Poison Electro Wizard Zap Goblin Gang Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Goblin Gang Lumberjack Mega Knight
Wizard Poison Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Poison
Goblin Gang
Mega Knight Lumberjack
Mega Knight Zap Poison Electro Wizard
Mega Knight Goblin Gang Wizard Lumberjack
Wizard Mega Knight
Goblin Gang Electro Wizard Zap Poison Lumberjack
Poison Mega Knight Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Wizard Poison Zap Mega Knight
Wizard Poison Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Goblin Gang Poison Electro Wizard Lumberjack
Poison Zap Wizard Electro Wizard
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison Mega Knight
Poison
Zap Wizard Poison Electro Wizard Mega Knight
Zap Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Zap Poison
Zap Poison Wizard Mega Knight
Poison Zap Wizard Electro Wizard
Zap Wizard Poison Mega Knight
Poison Zap
Poison Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Poison Zap Wizard Mega Knight
Zap Poison Electro Wizard
Mega Knight
Wizard Poison
Zap Electro Wizard Goblin Gang
Poison Zap Wizard Electro Wizard
Poison Goblin Gang Wizard Electro Wizard Lumberjack Mega Knight
Zap Wizard Poison
Zap Poison
Mega Knight
Zap Goblin Gang Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard Mega Knight

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