My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Lumberjack
Zap
Battle Ram
Barbarian Barrel
Knight Valkyrie Battle Ram Wizard Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Battle Ram Wizard Lumberjack
Fireball
Battle Ram Wizard Lumberjack
Poison
Wizard
Lightning
Knight Valkyrie Battle Ram Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Valkyrie Battle Ram Lumberjack Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Valkyrie Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Wizard Lumberjack
Valkyrie
Lumberjack Battle Ram Wizard
Battle Ram
Knight Valkyrie Mirror Lumberjack
Wizard
Knight Valkyrie Lumberjack Mega Knight
Rocket
Mirror
Mirror
Battle Ram Rocket Lumberjack
Lumberjack
Valkyrie Knight Battle Ram Wizard Mirror Mega Knight
Mega Knight
Wizard Lumberjack

Defense Synergies 0 9

Knight
Wizard Lumberjack
Valkyrie
Wizard Mirror Lumberjack
Battle Ram
Wizard
Knight Valkyrie Lumberjack Mega Knight
Rocket
Mirror
Valkyrie Lumberjack Mega Knight
Lumberjack
Knight Valkyrie Wizard Mirror
Mega Knight
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Valkyrie Wizard
Lumberjack Knight Valkyrie Mega Knight
Rocket Lumberjack Mega Knight Knight Valkyrie
Lumberjack Knight Valkyrie Mega Knight
Valkyrie Rocket Lumberjack Mega Knight
Valkyrie Lumberjack Mega Knight
Rocket Wizard
Rocket Valkyrie Mega Knight
Lumberjack
Knight Valkyrie Lumberjack Mega Knight
Valkyrie Knight Wizard Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight Knight Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Mega Knight Lumberjack
Knight Lumberjack Mega Knight
Rocket Lumberjack Mega Knight
Wizard Mega Knight Knight Valkyrie Lumberjack
Mega Knight Knight Valkyrie Wizard Lumberjack
Valkyrie Wizard Knight Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Mega Knight Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Mega Knight
Knight Valkyrie Wizard Rocket Lumberjack Mega Knight
Lumberjack Mega Knight Knight Valkyrie Rocket
Valkyrie Rocket Lumberjack Mega Knight Knight
Knight Valkyrie Lumberjack Mega Knight
Wizard Rocket
Rocket Knight Valkyrie Lumberjack
Mega Knight Knight Valkyrie Lumberjack
Rocket Mega Knight Knight Valkyrie
Mega Knight Knight Valkyrie Lumberjack
Rocket Mega Knight Valkyrie
Rocket Mega Knight Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Mega Knight
Knight Valkyrie Rocket Lumberjack
Valkyrie Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Rocket
Rocket
Knight Valkyrie Rocket
Wizard Rocket Valkyrie Mega Knight
Wizard Rocket
Wizard
Wizard
Wizard
Rocket Lumberjack
Rocket Knight Valkyrie Wizard
Wizard Rocket
Rocket Knight
Rocket
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Mega Knight
Rocket Valkyrie Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Mega Knight
Wizard
Wizard Mega Knight
Rocket
Wizard
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Rocket
Rocket Wizard
Knight Valkyrie Wizard Rocket Lumberjack Mega Knight
Wizard
Rocket
Mega Knight
Rocket
Rocket
Rocket Mega Knight

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