My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

The Log Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Skeleton Barrel Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel
Giant Snowball
Bats Archers Skeleton Barrel Witch
Zap
Bats Archers Skeleton Barrel Witch
Barbarian Barrel
Archers Knight Skeleton Barrel Wizard Witch
The Log
Archers Skeleton Barrel Witch
Earthquake
Archers Witch
Arrows
Bats Archers Skeleton Barrel Witch
Royal Delivery
Bats Archers Knight Skeleton Barrel Wizard Witch
Fireball
Archers Skeleton Barrel Wizard Witch
Poison
Bats Archers Skeleton Barrel Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Knight Skeleton Barrel Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Mega Knight
Archers
Knight Skeleton Barrel Mega Knight
Knight
Bats Archers Skeleton Barrel Wizard Witch The Log
Skeleton Barrel
Bats Knight Archers Witch Mega Knight
Wizard
Knight Mega Knight
Witch
Knight Skeleton Barrel Mega Knight
The Log
Knight Mega Knight
Mega Knight
Bats Archers Skeleton Barrel Wizard Witch The Log

Defense Synergies 2 14

Bats
Knight The Log Mega Knight
Archers
Knight Witch The Log Mega Knight
Knight
Bats Archers Wizard Witch The Log
Skeleton Barrel
Mega Knight
Wizard
Knight The Log Mega Knight
Witch
Archers Knight The Log Mega Knight
The Log
Bats Archers Knight Wizard Witch Mega Knight
Mega Knight
Bats Archers Skeleton Barrel Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Wizard The Log
Bats Knight Witch The Log Mega Knight
Witch Mega Knight Bats Archers Knight
Witch Bats Knight Mega Knight
The Log Mega Knight
The Log Bats Archers Mega Knight
Bats Archers Wizard Witch
Skeleton Barrel The Log Mega Knight
Witch
Knight Archers Mega Knight
Bats Archers Witch Knight Wizard The Log Mega Knight
Bats Archers Wizard Witch
Mega Knight Bats Knight Wizard Witch The Log
Wizard Mega Knight Bats Witch The Log
Knight Mega Knight
The Log Mega Knight
Wizard Mega Knight Bats Knight Witch
Mega Knight Bats Archers Knight Wizard Witch The Log
Wizard Witch The Log Bats Archers Knight Mega Knight
Wizard Mega Knight Bats Archers Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Witch
Archers Knight Skeleton Barrel Wizard The Log Mega Knight
Mega Knight Bats Knight Witch The Log
Mega Knight Bats Knight The Log
Knight Witch Mega Knight
Wizard Bats Archers Skeleton Barrel Witch
Bats Archers Knight Witch
Mega Knight Knight
Mega Knight Bats Knight Witch The Log
Witch
Mega Knight Bats Knight Witch
Mega Knight The Log
Mega Knight Knight Wizard Witch
Wizard Archers Witch Mega Knight
Witch Bats Archers Knight The Log
Bats Mega Knight Archers Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Knight Skeleton Barrel The Log
Wizard The Log Mega Knight
Wizard Bats Skeleton Barrel Witch
Archers Wizard Witch The Log
The Log Skeleton Barrel Wizard
The Log Skeleton Barrel Wizard
Bats
Knight Skeleton Barrel Wizard The Log
Archers Wizard
Knight Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Wizard Witch The Log
Skeleton Barrel Wizard The Log Mega Knight
Bats
Archers Skeleton Barrel Wizard The Log Mega Knight
Skeleton Barrel Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Skeleton Barrel The Log
The Log Wizard Witch Mega Knight
Witch
The Log Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Witch The Log Mega Knight
Skeleton Barrel The Log
Bats Archers Wizard Witch
Bats Skeleton Barrel Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Skeleton Barrel Bats Archers Witch
Archers Wizard Witch
The Log
Knight Wizard Mega Knight
The Log Skeleton Barrel Wizard
Mega Knight
Bats Witch The Log
Bats Witch
Skeleton Barrel Witch The Log Mega Knight

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