My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Balloon Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Clone Balloon Lava Hound
Giant Snowball
Goblin Gang Minion Horde Clone Balloon Lava Hound
Zap
Goblin Gang Minion Horde Clone Balloon Lava Hound
Barbarian Barrel
Goblin Gang Clone
The Log
Goblin Gang Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Minion Horde Clone Lava Hound
Royal Delivery
Goblin Gang Minion Horde Clone Balloon Lava Hound
Fireball
Goblin Gang Minion Horde Clone Balloon Lava Hound
Poison
Goblin Gang Minion Horde Clone Balloon Lava Hound
Lightning
Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Clone Fireball Minion Horde Balloon Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Clone Fireball

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Balloon Lava Hound
Minion Horde
Rage Mega Knight Lava Hound Clone
Fireball
Lava Hound Mega Knight
Rage
Minion Horde Balloon
Clone
Balloon Lava Hound Goblin Gang Minion Horde
Balloon
Rage Clone Lava Hound Goblin Gang Mega Knight
Mega Knight
Minion Horde Fireball Balloon
Lava Hound
Minion Horde Fireball Clone Balloon Goblin Gang

Defense Synergies 0 1

Goblin Gang
Minion Horde
Fireball
Mega Knight
Rage
Clone
Balloon
Mega Knight
Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Goblin Gang Mega Knight
Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Mega Knight
Minion Horde Goblin Gang Fireball
Fireball Mega Knight
Minion Horde Goblin Gang
Goblin Gang Minion Horde Mega Knight
Goblin Gang Minion Horde Fireball Mega Knight
Minion Horde Goblin Gang Fireball
Minion Horde Mega Knight Goblin Gang Fireball
Fireball Mega Knight Goblin Gang Minion Horde
Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Fireball Mega Knight
Minion Horde Mega Knight Goblin Gang Fireball
Fireball Mega Knight Goblin Gang Minion Horde
Fireball Mega Knight
Goblin Gang Mega Knight Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Goblin Gang Mega Knight
Goblin Gang Mega Knight Minion Horde
Goblin Gang Mega Knight Minion Horde Fireball
Goblin Gang Minion Horde Mega Knight
Fireball Goblin Gang Minion Horde
Goblin Gang Minion Horde Fireball
Mega Knight Minion Horde
Minion Horde Mega Knight Fireball
Goblin Gang Minion Horde
Mega Knight Minion Horde
Mega Knight Fireball
Mega Knight Goblin Gang Minion Horde Fireball
Minion Horde Fireball Mega Knight
Goblin Gang Minion Horde Fireball
Mega Knight Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Minion Horde Mega Knight
Fireball Minion Horde
Minion Horde
Fireball
Fireball
Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball Mega Knight
Fireball
Minion Horde
Fireball Mega Knight
Fireball Mega Knight
Minion Horde Fireball Mega Knight
Fireball
Minion Horde Fireball
Fireball Mega Knight
Minion Horde
Fireball
Fireball Mega Knight
Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball
Minion Horde Goblin Gang Fireball
Fireball
Fireball
Fireball Goblin Gang Minion Horde Mega Knight
Fireball
Fireball
Minion Horde Mega Knight
Goblin Gang Minion Horde Fireball
Fireball
Fireball Mega Knight

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