My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Guards
Barbarian Barrel
Archers Tesla Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Tesla Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Hog Rider Guards
Fireball
Archers Tesla Hog Rider
Poison
Archers Guards
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Guards Tesla Hog Rider Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Archers Guards Poison Mega Knight
Archers
Zap Arrows Hog Rider Mega Knight
Arrows
Zap Hog Rider Archers Mega Knight
Tesla
Hog Rider
Zap Arrows Archers Guards Poison Mega Knight
Guards
Zap Hog Rider
Poison
Zap Hog Rider Mega Knight
Mega Knight
Zap Archers Arrows Hog Rider Poison

Defense Synergies 2 13

Zap
Mega Knight Archers Arrows Tesla Guards Poison
Archers
Zap Tesla Guards Mega Knight
Arrows
Mega Knight Zap Tesla
Tesla
Zap Archers Arrows Guards Poison
Hog Rider
Guards
Zap Archers Tesla Poison
Poison
Zap Tesla Guards Mega Knight
Mega Knight
Zap Arrows Archers Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Zap Tesla Mega Knight
Tesla Mega Knight Archers
Tesla Guards Mega Knight
Arrows Poison Mega Knight
Arrows Zap Archers Tesla Guards Mega Knight
Tesla Zap Archers Arrows Poison
Zap Arrows Tesla Poison Mega Knight
Tesla
Guards Archers Tesla Mega Knight
Archers Guards Poison Zap Arrows Tesla Mega Knight
Arrows Tesla Zap Archers Poison
Tesla Mega Knight Zap Guards
Mega Knight Zap Arrows Tesla Guards Poison
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Arrows Poison
Arrows Tesla Mega Knight Zap Archers Guards
Zap Arrows Poison Archers Tesla Guards Mega Knight
Tesla
Mega Knight Archers Arrows Tesla Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Archers Tesla
Poison Zap Archers Arrows Tesla Mega Knight
Guards Mega Knight Zap
Guards Mega Knight Zap Tesla
Tesla Guards Mega Knight
Arrows Poison Zap Archers Tesla
Guards Archers Tesla
Mega Knight Tesla
Zap Mega Knight Poison
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Zap Arrows Guards Poison
Mega Knight Tesla Guards
Archers Tesla Mega Knight
Tesla Guards Zap Archers Poison
Arrows Poison Mega Knight Zap Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards
Arrows Poison Zap
Arrows Poison
Arrows Guards Poison
Poison Zap Arrows Mega Knight
Arrows Poison Zap
Archers Arrows Poison
Arrows Poison Zap
Arrows Poison Zap
Guards Poison
Poison Zap Arrows
Poison Zap Archers Arrows
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Arrows Poison Mega Knight
Arrows Poison
Zap Archers Arrows Poison Mega Knight
Zap Arrows Poison Mega Knight
Poison Mega Knight
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison Mega Knight
Arrows Poison Zap
Zap Arrows Poison Mega Knight
Poison Zap Arrows
Poison Zap Archers Arrows
Zap Guards Poison
Poison Zap Arrows Mega Knight
Zap Arrows Poison
Mega Knight
Arrows Poison
Zap Archers Guards
Poison Zap Archers Arrows
Arrows
Poison Mega Knight
Arrows Zap Poison
Zap Arrows Poison
Mega Knight
Zap Guards Poison
Zap Poison
Poison Zap Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: