My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Goblin Hut Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Hogs Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Royal Hogs Prince
Giant Snowball
Spear Goblins Archers Goblin Gang Goblin Hut Royal Hogs
Zap
Spear Goblins Archers Goblin Gang Goblin Hut Royal Hogs Prince
Barbarian Barrel
Spear Goblins Archers Goblin Gang Goblin Hut Royal Hogs
The Log
Spear Goblins Archers Goblin Gang Goblin Hut Royal Hogs Prince
Earthquake
Spear Goblins Archers Goblin Gang Goblin Hut Royal Hogs
Arrows
Spear Goblins Archers Goblin Gang Goblin Hut Royal Hogs
Royal Delivery
Spear Goblins Archers Goblin Gang Goblin Hut Royal Hogs Prince
Fireball
Archers Goblin Gang Goblin Hut Royal Hogs
Poison
Spear Goblins Archers Goblin Gang Goblin Hut Royal Hogs
Lightning
Goblin Hut Prince
Rocket
Goblin Hut Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Goblin Gang Goblin Hut Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Goblin Gang

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Goblin Hut Royal Hogs Prince Mega Knight
Archers
Arrows Goblin Hut Royal Hogs Prince Mega Knight
Arrows
Royal Hogs Archers Prince Mega Knight
Goblin Gang
Spear Goblins Goblin Hut Royal Hogs Prince
Goblin Hut
Spear Goblins Archers Goblin Gang Royal Hogs Prince Mega Knight
Royal Hogs
Arrows Spear Goblins Archers Goblin Gang Goblin Hut Mega Knight
Prince
Mega Knight Spear Goblins Archers Arrows Goblin Gang Goblin Hut
Mega Knight
Prince Spear Goblins Archers Arrows Goblin Hut Royal Hogs

Defense Synergies 1 13

Spear Goblins
Archers Arrows Goblin Gang Goblin Hut Prince Mega Knight
Archers
Spear Goblins Goblin Gang Goblin Hut Mega Knight
Arrows
Mega Knight Spear Goblins Goblin Hut Prince
Goblin Gang
Spear Goblins Archers Goblin Hut Prince
Goblin Hut
Spear Goblins Archers Arrows Goblin Gang
Royal Hogs
Prince
Spear Goblins Arrows Goblin Gang
Mega Knight
Arrows Spear Goblins Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut
Goblin Gang Goblin Hut Prince Mega Knight
Goblin Gang Goblin Hut Prince Mega Knight Archers
Goblin Hut Prince Goblin Gang Mega Knight
Arrows Prince Mega Knight
Arrows Goblin Gang Spear Goblins Archers Mega Knight
Spear Goblins Archers Arrows Goblin Gang Goblin Hut
Arrows Mega Knight
Goblin Gang Goblin Hut Prince
Goblin Gang Spear Goblins Archers Prince Mega Knight
Archers Goblin Gang Spear Goblins Arrows Goblin Hut Mega Knight
Arrows Spear Goblins Archers Goblin Gang Goblin Hut
Goblin Hut Prince Mega Knight Goblin Gang
Mega Knight Arrows Goblin Gang Goblin Hut Prince
Goblin Gang Goblin Hut Prince Mega Knight
Goblin Gang Goblin Hut Prince Mega Knight
Mega Knight Arrows Goblin Gang Goblin Hut Prince
Arrows Mega Knight Spear Goblins Archers Goblin Gang Goblin Hut Prince
Arrows Spear Goblins Archers Goblin Hut Mega Knight
Goblin Hut Prince
Goblin Gang Mega Knight Spear Goblins Archers Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Archers Goblin Hut Prince
Archers Arrows Goblin Gang Prince Mega Knight
Goblin Gang Mega Knight Spear Goblins Goblin Hut Prince
Goblin Gang Prince Mega Knight
Goblin Gang Goblin Hut Prince Mega Knight
Arrows Archers Goblin Gang Goblin Hut
Goblin Gang Prince Spear Goblins Archers Goblin Hut
Mega Knight Prince
Mega Knight Spear Goblins Goblin Hut Prince
Goblin Gang Goblin Hut
Mega Knight Goblin Hut Prince
Mega Knight Arrows Prince
Prince Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Goblin Hut Spear Goblins Archers Prince
Arrows Mega Knight Archers Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows Prince
Arrows Mega Knight
Arrows Spear Goblins
Archers Arrows
Arrows
Arrows
Goblin Gang Prince
Arrows Prince
Archers Arrows
Goblin Hut
Arrows
Arrows Goblin Hut Prince
Spear Goblins Arrows Goblin Hut
Arrows Goblin Hut Mega Knight
Arrows
Archers Arrows Prince Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows
Archers Arrows
Goblin Hut
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Spear Goblins Archers Goblin Gang Goblin Hut Prince
Archers Arrows
Arrows
Goblin Gang Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Goblin Gang
Prince Mega Knight

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