My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Wall Breakers Skeleton Army
Zap
Firecracker Wall Breakers Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Skeleton Army Dark Prince Electro Wizard
The Log
Firecracker Wall Breakers Skeleton Army Dark Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Firecracker Valkyrie Wall Breakers Skeleton Army Dark Prince Electro Wizard
Fireball
Firecracker Wall Breakers Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Valkyrie Dark Prince Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Skeleton Army Valkyrie Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Wall Breakers Dark Prince Mega Knight
Valkyrie
Firecracker Wall Breakers Dark Prince Electro Wizard
Wall Breakers
Firecracker Valkyrie The Log Electro Wizard Mega Knight
Skeleton Army
Dark Prince
Firecracker Valkyrie Electro Wizard
The Log
Wall Breakers Mega Knight
Electro Wizard
Valkyrie Wall Breakers Dark Prince Mega Knight
Mega Knight
Firecracker Wall Breakers The Log Electro Wizard

Defense Synergies 2 13

Firecracker
Valkyrie The Log Skeleton Army Dark Prince Electro Wizard Mega Knight
Valkyrie
Firecracker The Log Electro Wizard
Wall Breakers
Skeleton Army
Firecracker The Log Electro Wizard
Dark Prince
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie Skeleton Army Dark Prince Electro Wizard Mega Knight
Electro Wizard
Firecracker Valkyrie Skeleton Army Dark Prince The Log Mega Knight
Mega Knight
Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
Skeleton Army Firecracker Valkyrie Dark Prince The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Valkyrie Dark Prince Electro Wizard
Skeleton Army Firecracker Valkyrie Dark Prince Electro Wizard Mega Knight
Firecracker Valkyrie Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army The Log Firecracker Valkyrie Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker
Valkyrie The Log Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Firecracker Valkyrie Dark Prince Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Firecracker Dark Prince The Log Mega Knight
Firecracker Electro Wizard
Skeleton Army Mega Knight Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Firecracker Dark Prince The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight Firecracker Valkyrie Skeleton Army Dark Prince Electro Wizard
Mega Knight Firecracker Valkyrie Skeleton Army Dark Prince The Log Electro Wizard
Valkyrie The Log Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard
Valkyrie Skeleton Army Dark Prince Mega Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Dark Prince Electro Wizard
Electro Wizard Firecracker Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Skeleton Army Dark Prince Mega Knight The Log Electro Wizard
Valkyrie Skeleton Army Dark Prince Mega Knight
Firecracker Electro Wizard
Skeleton Army Dark Prince Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army Dark Prince
Electro Wizard Mega Knight Firecracker Valkyrie Skeleton Army Dark Prince The Log
Skeleton Army
Mega Knight Valkyrie Dark Prince
Skeleton Army Mega Knight Valkyrie Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Valkyrie Dark Prince The Log
Valkyrie Mega Knight Firecracker Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie Dark Prince The Log
Firecracker Valkyrie Dark Prince The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Valkyrie Dark Prince The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Dark Prince The Log Electro Wizard Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Dark Prince Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Skeleton Army Dark Prince
Firecracker Electro Wizard
The Log
Firecracker Valkyrie Dark Prince Electro Wizard Mega Knight
The Log Firecracker
Firecracker Dark Prince Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince The Log Electro Wizard Mega Knight

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