My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Ice Wizard Magic Archer
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Hog Rider Ice Wizard Magic Archer
Fireball
Archers Hog Rider Ice Wizard Magic Archer
Poison
Bats Archers Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Ice Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Ice Wizard Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A Rage
Archers
Mini P.E.K.K.A Hog Rider Mega Knight
Mini P.E.K.K.A
Bats Archers Hog Rider Rage Ice Wizard Magic Archer Mega Knight
Hog Rider
Bats Rage Archers Mini P.E.K.K.A Magic Archer Mega Knight
Rage
Hog Rider Bats Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Bats Archers Mini P.E.K.K.A Hog Rider Magic Archer

Defense Synergies 0 10

Bats
Mini P.E.K.K.A Ice Wizard Mega Knight
Archers
Mini P.E.K.K.A Ice Wizard Mega Knight
Mini P.E.K.K.A
Bats Archers Ice Wizard Magic Archer
Hog Rider
Rage
Ice Wizard
Bats Archers Mini P.E.K.K.A Mega Knight
Magic Archer
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Archers Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Mini P.E.K.K.A Bats Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Archers Ice Wizard
Mini P.E.K.K.A Bats Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Bats Archers Ice Wizard Magic Archer Mega Knight
Bats Archers Ice Wizard Magic Archer
Magic Archer Mega Knight
Mini P.E.K.K.A Ice Wizard
Archers Mini P.E.K.K.A Ice Wizard Mega Knight
Bats Archers Ice Wizard Magic Archer Mega Knight
Bats Archers Ice Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Bats Ice Wizard
Mega Knight Bats Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Bats Archers Ice Wizard Magic Archer
Bats Archers Ice Wizard Magic Archer Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers
Archers Mini P.E.K.K.A Magic Archer Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Mega Knight
Bats Archers Ice Wizard Magic Archer
Mini P.E.K.K.A Bats Archers Ice Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Magic Archer
Mega Knight Bats Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight
Archers Magic Archer Mega Knight
Bats Archers Mini P.E.K.K.A Magic Archer
Bats Mega Knight Archers Mini P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Ice Wizard Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats Ice Wizard Magic Archer
Archers Magic Archer
Ice Wizard Magic Archer
Bats Mini P.E.K.K.A
Magic Archer
Archers Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Ice Wizard Magic Archer Mega Knight
Ice Wizard Magic Archer
Magic Archer Mega Knight
Magic Archer
Bats Archers Ice Wizard Magic Archer
Bats
Mini P.E.K.K.A
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Bats Archers Magic Archer
Archers Ice Wizard Magic Archer
Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Mega Knight
Bats Magic Archer
Bats Magic Archer
Magic Archer Mega Knight

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