My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Lumberjack
Zap
Bandit
Barbarian Barrel
Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
Fireball
Ice Wizard Bandit Electro Wizard Magic Archer Lumberjack
Poison
Ice Wizard Electro Wizard Magic Archer
Lightning
Ice Wizard Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Wizard Royal Ghost Bandit

Attack Synergies 1 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ice Wizard Royal Ghost Bandit Magic Archer Lumberjack Mega Knight
Ice Wizard
Zap Bandit Lumberjack
Royal Ghost
Zap Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Bandit
Zap Ice Wizard Royal Ghost Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Zap Royal Ghost Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Zap Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Zap Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Mega Knight
Zap Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack

Defense Synergies 2 19

Zap
Electro Wizard Mega Knight Ice Wizard Royal Ghost Bandit Magic Archer Lumberjack
Ice Wizard
Zap Bandit Lumberjack Mega Knight
Royal Ghost
Zap Electro Wizard Mega Knight
Bandit
Zap Ice Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Zap Royal Ghost Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Zap Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Zap Ice Wizard Bandit Electro Wizard Magic Archer
Mega Knight
Zap Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
Lumberjack Zap Ice Wizard Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Ice Wizard Bandit Electro Wizard
Lumberjack Ice Wizard Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight
Zap Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Zap Ice Wizard Magic Archer
Zap Bandit Electro Wizard Magic Archer Mega Knight
Ice Wizard Lumberjack
Ice Wizard Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Ice Wizard Electro Wizard Zap Royal Ghost Bandit Magic Archer Lumberjack Mega Knight
Zap Ice Wizard Electro Wizard Magic Archer
Lumberjack Mega Knight Zap Ice Wizard Bandit Electro Wizard
Mega Knight Zap Royal Ghost Electro Wizard Magic Archer Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Zap Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Electro Wizard Lumberjack
Mega Knight Zap Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
Zap Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Lumberjack
Royal Ghost Mega Knight Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Royal Ghost Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Electro Wizard
Lumberjack Mega Knight Zap Bandit Electro Wizard
Bandit Lumberjack Mega Knight
Zap Ice Wizard Electro Wizard Magic Archer
Ice Wizard Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Bandit Magic Archer
Mega Knight Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Bandit Lumberjack
Magic Archer Mega Knight
Electro Wizard Zap Magic Archer Lumberjack
Mega Knight Zap Ice Wizard Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Zap Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Zap Magic Archer Mega Knight
Zap Ice Wizard Magic Archer
Magic Archer
Zap Ice Wizard Magic Archer
Zap Bandit
Electro Wizard Lumberjack
Zap Bandit Electro Wizard Magic Archer
Zap Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit Mega Knight
Zap Bandit Electro Wizard Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Ice Wizard Magic Archer Mega Knight
Zap Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer
Zap Bandit Magic Archer Mega Knight
Zap Bandit Magic Archer
Zap Ice Wizard Electro Wizard Magic Archer
Zap Electro Wizard
Zap Bandit Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
Magic Archer
Zap Electro Wizard Bandit Magic Archer
Zap Ice Wizard Electro Wizard Magic Archer
Electro Wizard Magic Archer Lumberjack Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight

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