My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Flying Machine
Zap
Battle Ram Flying Machine
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Battle Ram Flying Machine Electro Wizard Magic Archer
Poison
Flying Machine Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Royal Ghost Fireball Battle Ram Flying Machine Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Royal Ghost Fireball Battle Ram

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram Electro Wizard Magic Archer
Battle Ram
Magic Archer Fireball Flying Machine Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
Flying Machine
Battle Ram Barbarian Barrel P.E.K.K.A Royal Ghost
Barbarian Barrel
Battle Ram Flying Machine P.E.K.K.A
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram Flying Machine Barbarian Barrel
Royal Ghost
Battle Ram Flying Machine Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Fireball Battle Ram Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball Royal Ghost Electro Wizard

Defense Synergies 1 11

Fireball
Barbarian Barrel Electro Wizard
Battle Ram
Flying Machine
Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
Barbarian Barrel
Fireball Flying Machine P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Flying Machine Barbarian Barrel Electro Wizard
Royal Ghost
Flying Machine Electro Wizard
Electro Wizard
Fireball Flying Machine Barbarian Barrel P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Barbarian Barrel Electro Wizard Magic Archer
P.E.K.K.A Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Flying Machine Royal Ghost Electro Wizard Magic Archer
Electro Wizard Fireball Flying Machine Magic Archer
Fireball Flying Machine Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Fireball Flying Machine Barbarian Barrel Royal Ghost Magic Archer
Fireball Flying Machine Electro Wizard Magic Archer
P.E.K.K.A Fireball Flying Machine Electro Wizard
Fireball Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball Flying Machine Barbarian Barrel Royal Ghost Electro Wizard Magic Archer
Barbarian Barrel Fireball Flying Machine Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Royal Ghost Fireball Flying Machine Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Flying Machine Barbarian Barrel Royal Ghost Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A
Fireball Flying Machine Electro Wizard Magic Archer
P.E.K.K.A Fireball Flying Machine Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Flying Machine Barbarian Barrel Magic Archer
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball
Fireball Flying Machine Magic Archer
Electro Wizard Fireball Flying Machine Barbarian Barrel P.E.K.K.A Magic Archer
Fireball Flying Machine Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine Barbarian Barrel Royal Ghost
Fireball Flying Machine Barbarian Barrel Royal Ghost Electro Wizard Magic Archer
Fireball Flying Machine Barbarian Barrel Magic Archer
Fireball Flying Machine Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Flying Machine Magic Archer
Flying Machine Magic Archer
Fireball Flying Machine Barbarian Barrel Magic Archer
Fireball Flying Machine
Fireball Electro Wizard
Fireball Flying Machine Barbarian Barrel Electro Wizard Magic Archer
Fireball Flying Machine Magic Archer
Flying Machine Fireball Barbarian Barrel Magic Archer
Fireball Flying Machine Barbarian Barrel Magic Archer
Fireball Flying Machine Barbarian Barrel Magic Archer
Fireball Flying Machine Barbarian Barrel Magic Archer
Magic Archer Fireball Flying Machine Barbarian Barrel
Fireball Barbarian Barrel
Fireball Flying Machine Barbarian Barrel Electro Wizard Magic Archer
Fireball Flying Machine Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball
Fireball Flying Machine Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Flying Machine Barbarian Barrel Royal Ghost Electro Wizard Magic Archer
Fireball Flying Machine Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Flying Machine Electro Wizard Magic Archer
Electro Wizard Fireball Flying Machine
Fireball
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Electro Wizard Fireball Flying Machine Barbarian Barrel Magic Archer
Fireball Flying Machine Electro Wizard Magic Archer
Fireball Barbarian Barrel
Fireball Flying Machine Electro Wizard Magic Archer
Fireball Flying Machine Magic Archer
Fireball
Flying Machine P.E.K.K.A
Fireball Flying Machine Electro Wizard Magic Archer
Fireball Flying Machine Electro Wizard Magic Archer
Fireball Flying Machine Barbarian Barrel Royal Ghost Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: