My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Barbarian Hut Three Musketeers Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Rascals Barbarian Hut Three Musketeers Royal Ghost Magic Archer
The Log
Rascals Barbarian Hut Three Musketeers
Earthquake
Barbarian Hut
Arrows
Rascals
Royal Delivery
Rascals Three Musketeers Royal Ghost Magic Archer
Fireball
Rascals Barbarian Hut Three Musketeers Magic Archer
Poison
Rascals Barbarian Hut Three Musketeers Magic Archer
Lightning
Barbarian Hut Three Musketeers Magic Archer
Rocket
Rascals Barbarian Hut Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Royal Ghost Fireball Magic Archer Rascals Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Royal Ghost Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Barbarian Hut Magic Archer
Fireball
Mirror The Log Magic Archer
Barbarian Hut
Rascals Three Musketeers Mirror Royal Ghost Magic Archer
Three Musketeers
Barbarian Hut Mirror The Log Royal Ghost
Mirror
Fireball The Log Barbarian Hut Three Musketeers Royal Ghost Magic Archer
The Log
Mirror Fireball Three Musketeers Magic Archer
Royal Ghost
Barbarian Hut Three Musketeers Mirror Magic Archer
Magic Archer
Rascals Fireball Barbarian Hut Mirror The Log Royal Ghost

Defense Synergies 2 9

Rascals
The Log
Fireball
Mirror The Log Barbarian Hut
Barbarian Hut
Fireball The Log Magic Archer
Three Musketeers
The Log
Mirror
Fireball The Log Magic Archer
The Log
Fireball Rascals Barbarian Hut Three Musketeers Mirror Royal Ghost Magic Archer
Royal Ghost
The Log
Magic Archer
Barbarian Hut Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball The Log Magic Archer
Barbarian Hut Rascals Three Musketeers The Log
Barbarian Hut Three Musketeers Rascals
Barbarian Hut Three Musketeers Rascals
Fireball The Log
Fireball The Log Rascals Royal Ghost Magic Archer
Three Musketeers Rascals Fireball Barbarian Hut Magic Archer
Barbarian Hut Rascals Fireball The Log Magic Archer
Barbarian Hut Three Musketeers Rascals
Rascals Royal Ghost
Rascals Fireball The Log Royal Ghost Magic Archer
Three Musketeers Rascals Fireball Barbarian Hut Magic Archer
Barbarian Hut Rascals Fireball Three Musketeers The Log
Fireball Barbarian Hut Three Musketeers Rascals The Log Royal Ghost Magic Archer
Barbarian Hut Rascals Three Musketeers
Barbarian Hut Rascals Fireball Three Musketeers The Log
Barbarian Hut Three Musketeers Rascals Fireball
Fireball Rascals Barbarian Hut Three Musketeers The Log Royal Ghost Magic Archer
The Log Rascals Fireball Barbarian Hut Royal Ghost Magic Archer
Barbarian Hut Three Musketeers
Rascals Royal Ghost Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Fireball Royal Ghost
Fireball The Log Royal Ghost Magic Archer
Rascals Barbarian Hut The Log
Rascals Fireball Barbarian Hut The Log
Barbarian Hut Rascals Three Musketeers
Fireball Rascals Three Musketeers Magic Archer
Rascals Fireball Barbarian Hut
Rascals Barbarian Hut
Fireball Barbarian Hut The Log Magic Archer
Barbarian Hut Three Musketeers
Rascals
Fireball The Log
Rascals Fireball Barbarian Hut Three Musketeers
Rascals Fireball Barbarian Hut Three Musketeers Magic Archer
Rascals Fireball Barbarian Hut Three Musketeers The Log Magic Archer
Rascals Fireball Barbarian Hut The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals Barbarian Hut The Log Royal Ghost
Fireball The Log Royal Ghost Magic Archer
Fireball Barbarian Hut The Log Magic Archer
Rascals Fireball Barbarian Hut The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Barbarian Hut Magic Archer
Fireball The Log
Fireball Three Musketeers
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Barbarian Hut Three Musketeers The Log Magic Archer
Fireball Magic Archer
Fireball Barbarian Hut The Log Magic Archer
Fireball Barbarian Hut Three Musketeers The Log Magic Archer
Magic Archer Fireball Barbarian Hut Three Musketeers The Log
Fireball Three Musketeers
Fireball Three Musketeers The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball Barbarian Hut The Log
The Log Fireball Magic Archer
Fireball The Log Royal Ghost Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Barbarian Hut Magic Archer
Fireball Three Musketeers Magic Archer
The Log Fireball
Fireball Rascals Three Musketeers Magic Archer
The Log Fireball Magic Archer
Fireball
Three Musketeers
Rascals Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: