My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Balloon Bowler Giant Skeleton P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Giant Skeleton
Giant Snowball
Minion Horde Goblin Hut Balloon
Zap
Minion Horde Goblin Hut Balloon
Barbarian Barrel
Goblin Hut Wizard Giant Skeleton Magic Archer
The Log
Goblin Hut Giant Skeleton
Earthquake
Goblin Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Minion Horde Goblin Hut Wizard Balloon Bowler Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Minion Horde Goblin Hut Wizard Balloon Bowler Magic Archer
Poison
Minion Horde Goblin Hut Wizard Balloon Magic Archer
Lightning
Goblin Hut Wizard Balloon Bowler Magic Archer
Rocket
Minion Horde Goblin Hut Wizard Balloon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Magic Archer Minion Horde Goblin Hut Wizard Balloon Bowler Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Magic Archer Minion Horde Goblin Hut Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Goblin Hut
Balloon Bowler Giant Skeleton Magic Archer
Wizard
Balloon Giant Skeleton P.E.K.K.A
Balloon
Goblin Hut Wizard Giant Skeleton Magic Archer
Bowler
Goblin Hut Magic Archer
Giant Skeleton
Minion Horde Goblin Hut Wizard Balloon Magic Archer
P.E.K.K.A
Magic Archer Wizard
Magic Archer
P.E.K.K.A Goblin Hut Balloon Bowler Giant Skeleton

Defense Synergies 0 6

Minion Horde
Goblin Hut
Wizard Bowler Giant Skeleton
Wizard
Goblin Hut Giant Skeleton P.E.K.K.A
Balloon
Bowler
Goblin Hut
Giant Skeleton
Goblin Hut Wizard Magic Archer
P.E.K.K.A
Wizard
Magic Archer
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Goblin Hut Wizard Magic Archer
Minion Horde P.E.K.K.A Goblin Hut
Minion Horde Goblin Hut Bowler P.E.K.K.A Giant Skeleton
Minion Horde Goblin Hut P.E.K.K.A Bowler
Bowler Giant Skeleton P.E.K.K.A
Bowler Magic Archer
Minion Horde Goblin Hut Wizard Magic Archer
Bowler Giant Skeleton P.E.K.K.A Magic Archer
Minion Horde P.E.K.K.A Goblin Hut
Minion Horde Bowler Giant Skeleton
Minion Horde Goblin Hut Wizard Bowler Giant Skeleton Magic Archer
Minion Horde Goblin Hut Wizard Magic Archer
Minion Horde Goblin Hut Bowler P.E.K.K.A Wizard Giant Skeleton
Wizard Bowler Minion Horde Goblin Hut P.E.K.K.A Magic Archer
P.E.K.K.A Minion Horde Goblin Hut
Minion Horde Goblin Hut Bowler P.E.K.K.A
Minion Horde Wizard Goblin Hut Bowler P.E.K.K.A
Minion Horde Goblin Hut Wizard Bowler Magic Archer
Wizard Goblin Hut Bowler Giant Skeleton Magic Archer
P.E.K.K.A Goblin Hut
Wizard Bowler Minion Horde Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Bowler Giant Skeleton P.E.K.K.A
Wizard Bowler Magic Archer
Giant Skeleton P.E.K.K.A Minion Horde Goblin Hut Bowler
Bowler Giant Skeleton P.E.K.K.A Minion Horde
Giant Skeleton P.E.K.K.A Minion Horde Goblin Hut Bowler
Wizard Minion Horde Goblin Hut Magic Archer
P.E.K.K.A Minion Horde Goblin Hut Bowler Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde
Minion Horde Giant Skeleton P.E.K.K.A Goblin Hut Magic Archer
P.E.K.K.A Minion Horde Goblin Hut
P.E.K.K.A Minion Horde Goblin Hut Bowler Giant Skeleton
P.E.K.K.A Bowler Giant Skeleton
Bowler Giant Skeleton P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Bowler Magic Archer
Goblin Hut Minion Horde Bowler Giant Skeleton P.E.K.K.A Magic Archer
Bowler Minion Horde Goblin Hut Wizard Giant Skeleton P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Giant Skeleton
Bowler Magic Archer
Minion Horde Goblin Hut Giant Skeleton Magic Archer
Giant Skeleton
Wizard Minion Horde Bowler Magic Archer
Wizard Minion Horde Magic Archer
Minion Horde Wizard Bowler Magic Archer
Wizard Bowler Magic Archer
Wizard
Minion Horde Bowler
Minion Horde Wizard Bowler Magic Archer
Wizard Magic Archer
Goblin Hut Bowler Magic Archer
Minion Horde Magic Archer
Goblin Hut Magic Archer
Minion Horde Goblin Hut Wizard Bowler Magic Archer
Magic Archer Minion Horde Goblin Hut Wizard Bowler
Minion Horde
Wizard Bowler Magic Archer
Wizard Bowler Magic Archer
Minion Horde Bowler Giant Skeleton Magic Archer
Wizard
Bowler
Minion Horde
Wizard Bowler Magic Archer
Minion Horde
Wizard Bowler Magic Archer
Wizard Bowler Magic Archer
Magic Archer
Minion Horde Wizard Magic Archer
Minion Horde Goblin Hut Wizard
Minion Horde Bowler
Minion Horde Wizard Magic Archer
Minion Horde Magic Archer
P.E.K.K.A Minion Horde Giant Skeleton
Wizard Bowler Magic Archer
Minion Horde Goblin Hut Magic Archer
Wizard Magic Archer
Minion Horde Wizard Bowler Magic Archer
Wizard Bowler Magic Archer
Giant Skeleton
Minion Horde P.E.K.K.A
Minion Horde Bowler Giant Skeleton Magic Archer
Magic Archer
Bowler Giant Skeleton Magic Archer

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